I was quite ill the day I first sat down to read "Gone To Texas," the
first "Preacher" trade paperback collection. I'm not sure laughter was
the best medicine in my particular case; the book made me laugh so hard,
I actually threw up. Right after throwing up--which seems, in
retrospect, an entirely appropriate tribute to the comic--I went online
and ordered the rest of the series. Created by Garth Ennis and artist
Steve Dillon, "Preacher" was raucous, wildly imaginative, wonderfully
offensive, relentlessly iconoclastic, screamingly hilarious--a
particularly fine example of comic art that became a personal favorite.
Its story begins with a clandestine affair between an
angel and a demon. This union of holy and unholy produces an offspring, a
being who theoretically possesses all the power of Heaven and Hell. The
only thing it lacks is a will of its own. The lower angels imprison it
in a laboratory for study but one day it breaks free, comes to Earth and
bonds with the body of a redneck preacher from Texas. The Rev. Jesse
Custer (note the initials) learns it has given him the power of the
Voice; when he gives a command, it must be obeyed. Discovering that in
the aftermath of the lab escape God has retreated to Earth, Jesse, his
car-thief girlfriend Tulip and his new vampire pal Cassidy undertake an
odyssey to find God and force him to account for the
miserable world He's created. That's the basic story of "Preacher": the Rev. Custer vs. God.
It plays out over the course of a long series of darkly comic--and
sometimes just damn dark--adventures populated by all manner of quirky
oddballs (Northern Irishman writer Ennis makes it an extended love-letter to all
things American).
In this age of copious comic book
adaptations, people have been trying to bring it to the screen for
years. Doing so in any recognizable form, of course, presents some big,
obvious problems. The scale of it is enormous. Not only is it a long
story, something that could only be done in a series of films,
mini-series or a regular show, it travels across the U.S. and abroad,
involves Heaven, Hell, stories that go back hundreds and even thousands
of years and it's chock-full of set-pieces that would be incredibly
expensive to bring to the screen. At the same time, the controversial
nature of the material--the sex, the gore, the atrocities, the
blasphemy--make it a very hard sell for almost any potential venue that
could adapt it. It steps on every toe of every crusading busybody who
ever raised a sword against the existence of any form of popular
entertainment and faithfully bringing it to the screen involves braving
the likelihood of it spawning a LAST TEMPTATION OF CHRIST-style backlash
and being mowed over by it. A courageous premium cable channel seemed
its only realistic option.
When it was announced AMC
was going to produce a weekly series based on the property, I simply
didn't think it could be done. Anyone who has ever cracked a single
issue of the comic knew an ad-supported outlet where even nudity and
cursing was a problem wasn't going to be able to do it justice. AMC in
particular isn't noted for its intestinal (or testicular) fortitude; in
tailoring THE WALKING DEAD to a whitebread middle American audience, its
execs gelded the property so severely they cut out its soul. Any AMC
"Preacher" seemed certain to follow in a particularly dismal Hollywood
tradition of purchasing the rights to a book, immediately throwing the
book in the trash and creating an "adaptation" whose major similarity
with the original is its name.
And that's pretty much exactly what happened. AMC's PREACHER debuted last night. This was my subtle dissection of the pilot, composed immediately after watching it:
"Awful, awful, awful, awful, awful, awful, awful, awful, awful, awful,
awful, awful, awful, awful, awful, awful, awful, awful, awful, awful,
awful, awful, awful, awful, awful, fucking shit accents, fucking shit
"humor," fucking shit make-up, fucking incomprehensible, fuck [producer Seth] Rogen,
fuck this fucking awful fucking shit."
I wasn't
disappointed, mind you. I understood the improbability of the whole
affair and my skepticism had been reinforced by all of the promotional
material, which downplayed any supernatural elements and from which it
was impossible to discern any sort of plot. Though I had a faint glimmer
of hope that, regardless of questions of fidelity, something worthwhile
would emerge--oh, hopeless optimist, me!-- it pretty much turned out
exactly as I thought it would and there's nothing about knowing its
probably about to happen that makes it any easier to watch something one
loves being raped.
I've never understood the Hollywood
preoccupation with casting Englishmen to play Americans (and, for that
matter, Americans to play the English).[1] There are apparently no
American Southerners who can play an American Southerner, so as with THE
WALKING DEAD (where very English Englishman Andrew Lincoln was cast to
play a redneck Southern sheriff), Englishman Dominic Cooper is here
cast--and badly miscast--as Jesse Custer. He doesn't have the look for
the part and, as with Lincoln, his fake accent is just cringe-inducing.
To play Tulip, Jesse's love, who, in the comics, was a blonde, saucy
Southern belle, the producers chose Ruth Negga, an actress of
Ethiopian-Irish background, whose on-and-off-again "accent" is more
over-the-top than Kyra Sedgwick's in the early days of THE CLOSER. There
is an actual Irish character in PREACHER, the vampire Cassidy. And to play him, the producers chose... an Englishman. Who looks nothing like the character. At all.
If you ever figure it out, let me know.
I
wouldn't slam the actors for this; they do what they can with what
they're given. They just don't fit these parts. Casting them doesn't
make sense.
Nether does a lot of what happens during
the pilot, much of which is a disjointed, badly-paced mess of random events and shifts in tone. It
becomes so concerned with setting up various things for later that it
doesn't bother to tell an engaging story itself, the primary mission of
any pilot. Some mysterious force comes from "outer space," zips through
the galaxy and into the body of some preacher in Africa, who promptly
explodes. What does this have to do with anything, you ask? Nothing at
all. But it happens repeatedly to various clerics around the world as
the story proceeds, an utterly needless complication of what had been,
in the comics, a straightforward scenario ("the entity comes to Earth,
bonds with Jesse").[2] Between these incidents, we meet Jesse, see how badly
he sucks as a preacher, follow him around while he interacts with
various denizens of the town. Remarkably boring stuff. Cassidy is
introduced while tending bar on a private plane in flight. He goes to a
bathroom, finds a marked-up Bible then steps out, realizes the plane is
flying in a different direction than he thought and picks a fight with
everyone on board. His foes immediately pull out an arsenal of archaic
weapons and have it out with him but he kills them all, taking blood
from the last two before diving out of the plane without a parachute. So
he's a vampire and these guys, it would seem, are vampire hunters (one
of them pours holy water on Cass). What's the story? Who knows?[3] Tulip
shows up much the same way, fighting with a guy in an out-of-control car
rushing through a cornfield. She eventually gets the car stopped, puts
down her assailant and takes something from him.[4] She meets a pair of
random kids, puts them to building a homemade bazooka then stashes them
in a storm-cellar while she shoots down a helicopter with it. What the
fuck is all of this about? Who knows? More stuff for later. Or not.[5]
This
description may make it sound action-packed but it's really quite dull,
something a Preacher project should never be, and this made its 90
minutes feel much longer. Viewers have no investment in anything I've
just described. These moments come out of nowhere and disappear the same
way.
The wicked, black sense of humor from the comics is entirely absent
here. The ep makes a few attempts at being funny; most of them as bad as
the accents. It radically downscales the story as well, probably for
budgetary reasons--it appears as if we're going to stay in Annville for
the foreseeable future. By the end, Jesse is ready to give up being a
preacher. He
asks for a sign from God and the entity appears, slamming into him and
taking up residence. He decides this is the sign he wanted and instead
of stepping down vows to become the best damn preacher in Annville,
Texas. If followed through--and there isn't even a hint it won't be
followed through--this is a complete negation of the comic story.
Instead of "Rev. Custer vs. God," it's "God blesses Rev. Custer with the
power and the will to do good in His name."[6]
For
the life of me, I can't imagine why this series even exists. Obviously,
money is behind the creation of any television show. Existing
properties are acquired because, in part, they have an existing fanbase
to which the adaptation can be sold but AMC's PREACHER goes out of its
way to entirely alienate those who enjoyed the comic. It positively begs
the question: Why go through the trouble and expense of buying the
rights to something if you have absolutely no interest in bringing it to
the screen? Just cut all pretense of any tie to the existing material,
call it something else and you'd own it outright. As it stands, AMC's
PREACHER fails as an adaptation and fails on its own merits. Miserably. I was expecting the worst and even I was surprised by how very bad it is.
--j.
---
[1] Does anyone in Hollywood know Gweneth Paltrow isn't English? Does anyone know Jamie Bamber is?
[2]
The pilot is full of these sorts of ill-advised changes that seem to
have no rhyme or reason behind them. In the comic, Jesse's father was a
Vietnam vet who became a bartender, a good-hearted tough guy who was
eventually killed by his wife's evil family because he wouldn't bend to
them. The pilot keeps the angle about his being killed by someone
but makes him a minister who worked in Annville. For some complicated
reasons--the evil family being an instrument of God--this suggests much
of the backstory on that family, which takes up a lot of Jesse's
formative years and is some of the best storytelling in the comic, will
be discarded.
[3] This sequence threw away what was, in the comic, a great surprise reveal of Cass's vampirism.
[4]
It's a paper with some sort of "job" on it. She talks with Jesse about
it--the "job"--later but never says what it is or explains that earlier
chaos. All we know is that Jesse doesn't want to do it.
[5]
The pilot fundamentally changes Jesse's relationship with Tulip. In the
comic, he'd met her as a teenager after he'd escaped from his mother's
incredibly evil family. His uncles later tracked him down and brought
him back to the family compound, threatening to kill Tulip if he didn't come with them. That's
how Jesse's initial relationship with Tulip ended--he just disappeared
and she never knew what happened until they met again years later. In
the pilot, they grew up together there in Annville and just seem to have
broken up at some point. This suggests major sections of their
respective backstories have simply been discarded.
[6]
Elements from a storyline that, in the comics, occurs much later and in
an entirely different place and stage of the characters' development are
present here, which saws away another huge swathe of the comic. More to
the point, the series will presumably stay in Annville and involve
itself, for the foreseeable future, with material pillaged from that
later story rather than proceeding in the direction of the comic.
Tuesday, May 24, 2016
Sunday, May 22, 2016
Daredevil: Two Origins
I
suspect it isn't an overly popular idea (though I have no data to prove
anything one way or the other) but among the revisionist origins of
Daredevil, I prefer "Daredevil: Yellow" by Jeff Loeb and Tim Sale to "Man Without Fear" by Frank Miller and John Romita Jr.
The
Miller tale is a good one, to be sure, and it has some of the best
artwork of Romita's career (which is really saying something). It
just doesn't work for me as a DD origin. Shoot me but I'm big into organic character
development and I've always liked the idea, played out over a long
stretch of DD's history, that his world became progressively darker and
more nihilistic and began to take more of a psychological toll on Matt Murdock, the man in the devil suit.
He carries on a crusade that has no end. As he gets older, he's
toughened by his experiences, gets meaner, harder. The bad guys seem to
multiply and get more violent and creeping behind everything he does is
the fact that he's getting a little older and a little slower and they
just seem to get bigger and younger and more vicious and to keep on coming.
DDY examines Matt's early career a costumed vigilante through that lens. It's the older,
more weathered Matt looking back on his younger days in the wake of the
death of Karen Page. To an extent, he's romanticizing them. Villains
talked a lot back then, he recalls when facing off against Electro,
rather than leaving women in puddles of blood in some back alley. If
Matt didn't go through those days, if all of that is erased, it
fundamentally changes both his story and him.
DDY
is a minimally revisionist tale. Loeb and Sale set their story during the time covered by the first few issues of Daredevil's comic and their various alterations to the originals bring those early stories down to earth a bit--literally, in one case--and make them more personal. MWF, on the other hand, is a wholesale
rewrite. Here, rather than developing organically, the ugliness and
nihilism of later Daredevil is front-and-center right from the
beginning. For a lot of his career, Matt wasn't a killer. More than
that, he would sometimes preach against the practice with such
self-righteous fury that he became rather unlikable (it was usually a
ridiculous overreaction). Over time, he becomes a lot less concerned
about the health and safety of the scum he battles--again, an organic
development--but he's certainly never become the Punisher, who became
his adversary primarily because of this very issue. MWF wipes away all
of that history and makes him a killer right from the start. Worse, it
has him kill an innocent via a bit of utter stupidity. Matt would never
be able to live with himself if he'd done something like that (and this
was later retconned away). But MWF Matt is a guy who is so mentally
unstable that, as an adult, he attacks some thugs looking to rob him and
beats them to a pulp because he sees them as tormentors from his
childhood.
I've been a DD fan most of my life and I don't recognize that character.
Elektra
and Stick, which were both great elements added to Daredevil's world by
Miller during his first run on the book, aren't present in DDY but as
with DD's original comic origin tale, DDY doesn't do anything to
preclude them.
In
MWF, Matt's relationship with Elektra is radically changed. Originally,
Elektra was a sort of dark mirror of Matt--a bad path down which he
could have gone. Because of the murder of her father, she became a cold and vicious woman who killed people
for a living. Her relationship with Matt was a peaceful calm before that storm when the two of them were happy. MWF presents her as a vicious murderer right
from the start, who seems to have little regard for human life and, worse, kills
because she gets a kick out of it, the latter a characterization entirely alien to the canonical Elektra.
As
stories, without reference to where they stand in relationship to the
rest of Daredevil's history, both DDY and MWF are quite good and they're
both problematic at times as well. Looking at them as revisionist
origins though, DDY works while MWF doesn't. Elements of MWF have--unwisely, in my view--been written into the regular book at times but it's unworkable as an origin if we're to keep DD's history as it has existed over the decades. No shoehorn can stuff it in--huge portions of that history, including most of DD's character arc, must be swept away to make room for it. DDY mostly leaves things alone, cleans up some silliness from some of the earlier stories and shows how they aren't so much of a departure from what came later. It's a better origin.
--j.
Friday, March 25, 2016
A Devil of a DAREDEVIL (Season 1)
[Cross-posted to my movie blog]
As Netflix has just released the second season of Marvel's DAREDEVIL
series; it's probably about time I got around to delivering on my
long-promised review of the first. I'd watched most of it in a fairly
rapid burst shortly after its release but then, as so often happens,
life intruded. I only just got around to seeing the final episode last
week.
My pokiness in finishing it certainly shouldn't be taken as any indication of my estimation of its merits. DAREDEVIL was released last spring to almost-universal praise and it earns it. This is a very good piece of television, one of the best Marvel or Marvel-based productions to date. It works as an adaptation and stands up as a very good series in its own right. That isn't to say it's flawless. One of the pitfalls of seeing this particular series through the eyes of a very longtime Daredevil fan is that one is acutely aware of the potential of such a project and of where it fails to live up to it. On that score, the series sometimes hits and sometimes misses.
DAREDEVIL is the story of Matt Murdock, who, as a child, is involved in an accident wherein he's struck by some radioactive gunk that takes his sight but amps up his other senses to superhuman levels. His father, a broken-down boxer, is later killed by gangsters after refusing to take a dive during a fight; Matt grows up, becomes a lawyer as his father wanted but he assumes another identity by night, that of a costumed crimefighter. Daredevil.
This story was adapted to the screen once before, a creative abortion of a feature film from 2003 that certainly did the property no favors. Marvel reacquired the screen rights from 20th Century Fox and produced this series in-house. It was good to see carried over here a heaping helping of the "pulp noir" aesthetic of the book during all of its finer moments and this and the overall quality of the series marked a bit of a comeback for a Marvel Daredevil. At the time it appeared, the comic of the same name had been a mess for years; Mark Waid, its contracted scribe, seemed determined to upend, undo and defecate upon everything that made DD great and unique and had, for nearly four years, been grinding out an overbearingly lighthearted stew of silly, jokey, faux-Silver Agey trash--a "Daredevil" that was still called Daredevil but was otherwise thoroughly unrecognizable. The series wisely steers clear of anything reeking of that particular run. For longtime DD fans, it was good to finally get the character back in a recognizable form and being done well.
This DD is set in a recognizable place as well. When Marvel first announced DAREDEVIL and its other Netflix series were going to be shooting in New York itself, I was pretty skeptical of the decision. Shooting Marvel stuff in New York, where so much of it is set, seems, on the one hand, a dream--something one wishes could always be done--but New York is an extremely expensive place to shoot, needlessly expensive, and my filmmaker bone felt it would probably be better to spend a television budget on recreating the city somewhere much cheaper. It's impossible to argue with these results though. From the waterfront to the rooftops to the view of it all from fancy apartments and expensive restaurants, the city just looks awesome. DAREDEVIL needed even more of it--more broad vistas, more stuff from the street, traffic, people to-ing-and-fro-ing, local color, atmosphere. It isn't enough just to have the characters talk about the city and what they think of it (and there's plenty of that); the series needs to show it, and while DAREDEVIL uses the city well, it doesn't use it enough. Hopefully something future seasons will remedy.
Matt has only just started his nocturnal activities here and his crimefighter persona is still a bit of a work in progress. He's privy to a lot of the ugly things people do to one another, carrying around a lot of anger and at the same time seems afraid of that part of himself, the "devil" in him that makes him want to do very bad things to very bad people. A Catholic, he goes to confession as the series opens and soon strikes up relationship with the priest, Father Lantom, who proves to be an interesting character and counsel as the series moves along.
The entire supporting cast is excellent, not a miss in the batch. When it comes to writing them, the series uses the comic to great advantage. Instead of looking down upon the book and approaching it with the idea of "fixing" it, the series' creators are very respectful and closely port over a lot of what has made the original work for so many years. The characters are strong, their relationships mostly well-played, a terribly watchable tableaux of very human and very likable characters. Some of the more colorful personalities in the Daredevil universe are brought to life with great gusto. Scott Glenn as Matt's ninja-master mentor Stick, Rob Morgan as Turk, low-level hod and Daredevil's frequent informant, Vincent D'Onofrio as archvillain Wilson Fisk, Bob Gunton as his chief money-man Leland Owlsley,[1] Toby Leonard Moore as his well-spoken right-hand man James Wesley. The comic version of Karen Page was a young innocent who worked as secretary for Matt and his law partner Foggy Nelson then, in later years, saw her life take a dark turn into drugs and prostitution. The series version, essayed by the breathtaking Deborah Ann Woll, has her history reversed, her shady future becoming instead a shady past she's trying to escape. In the comic, Ben Urich was a reporter for the New York Daily Bugle who figures out Matt's secret identity then becomes a frequent Daredevil ally; the series reimagines him as a sort of hybrid of the comic Urich and Spider-Man newsman Joe Robertson, giving him a promotion, making him older and changing his race. Vondie Curtis-Hall is rock-solid in the part but near the end of the run, in what's probably the single biggest misstep of the entire series, the writers opt to bump him off. Urich features, often centrally, in a lot of the best stories in the comic--a lot of potential adaptations of great Daredevil lore died with him.
The writing breaks down in a few places. Some sharp dialogue is often made to rub elbows with some significantly less-than-sharp lines. Some arbitrary drama plays out near the end of the season when Matt's law partner Foggy learns of his powers and vigilante activities. Up to this, Matt and Foggy are best pals, thick as thieves going back years, and Foggy becomes way, way too angry upon learning of the DD business. It doesn't really affect him in any meaningful way and he should be as fascinated as he is upset but he treats the matter as if Matt had sex with his wife--absolutely furious and doesn't even want to know the guy anymore.[2] Throughout the series, Wilson Fisk's criminal empire is shown to be massive, pervasive and he's a master of covering his own tracks but toward the end, when Matt manages to find a key witness and get the guy talking, this empire unravels far too easily. What should have been a gradual process taking months or even years and maybe never touching the man at the top at all is relegated to a brief montage in the final episode and ends with Fisk being marched away in cuffs. Should have been done better.
One thing that probably couldn't have been done any better is the appropriately visceral way DAREDEVIL handles its violence. Villain Fisk is a real sadist--nearly beats one of his own men to death in a pointless rage, kills a Russian gangster by slamming the fellow's head in a car door until it comes off, doesn't mind having old ladies killed. DD lacks super strength or speed and doesn't carry around a lot of anti-personnel gadgets; he puts down his opponents the old fashioned way, by beating them until they don't get up anymore. In one spectacular sequence, he shows up to rescue a kidnapped child from a building full of hoods. In a single shot, he goes down a hallway the thugs have staked out, passing from room to room, bashing every one of them to a pulp until he gets to the door at the end, the room in which the child had been stashed. The fight scenes in this first season are excellent, some of the best I've seen in a television production.
The series adopts the noir aesthetic so central to the best Daredevil work. Its darkness is ever-present but not indulged in a silly, juvenile, aren't-we-kewl-to-be-so-"dark" way like MAN OF STEEL (and, by most reports, the just-released BATMAN V. SUPERMAN). A few relatively minor items do, at times, bring it close to that territory. Matt, in the early episodes, walks around looking unkempt and with unshaved beard stubble, the way comic Matt sometimes looks when he's at the depths of a downer. But tv Matt isn't at the depths of a downer at that point and this definitely smacks of a production trying a bit too hard to sell the idea of Dark Character. Thankfully, that bushy look disappears as the series continues. It's also the case that the characters are way too quick to turn to massive amounts of alcohol to deal with their troubles, to a point that it becomes rather silly and feels more like lazy writing. Something to fix in the future. On the other hand, I would have liked to have seen some of the darker thematic elements taken much further, with, among other things, much more Expressionistic cinematography[3] and a more ambiguous wrap-up (as evil that pervasive is never entirely defeated).
There's a lot to like about DAREDEVIL and despite the fact I would do some things quite differently if I was behind it, there isn't a lot to dislike. In an era that so often produces safe, mediocre screen translations of popular comics, it's definitely a keeper and I'm looking forward to taking in season 2.
--j.
---
[1] The comic version of Leland Owlsley is also known as the Owl, a mutant crime-lord. The series mostly ditches the character's comic persona, carrying over only Owlsley's past as a bigshot Wall Street money man. Gunton's ever-acerbic Owlsley is--forgive me--a hoot.
[2] In the comic, Foggy learns Matt is Daredevil only after they've been law partners--and Daredevil had been active and often involved in their lives--for many years. Karen had known of Matt's dual identity for years as well and Foggy is initially angry with her, thinking she must have known Matt was alive when he'd faked his death (a long story). His anger, which was much more justified, doesn't last beyond that initial outburst.
[3] And better-managed cinematography as well. At one point, there's a classic noir moment, two people in an office at night with light coming through the window blinds, but the characters (Karen and Foggy) are having a warm, friendly discussion. This set-up would have been better employed for some of the darker moments that came later but which, paradoxically, often aren't photographed to reflect the mood.
As Netflix has just released the second season of Marvel's DAREDEVIL
series; it's probably about time I got around to delivering on my
long-promised review of the first. I'd watched most of it in a fairly
rapid burst shortly after its release but then, as so often happens,
life intruded. I only just got around to seeing the final episode last
week.My pokiness in finishing it certainly shouldn't be taken as any indication of my estimation of its merits. DAREDEVIL was released last spring to almost-universal praise and it earns it. This is a very good piece of television, one of the best Marvel or Marvel-based productions to date. It works as an adaptation and stands up as a very good series in its own right. That isn't to say it's flawless. One of the pitfalls of seeing this particular series through the eyes of a very longtime Daredevil fan is that one is acutely aware of the potential of such a project and of where it fails to live up to it. On that score, the series sometimes hits and sometimes misses.
DAREDEVIL is the story of Matt Murdock, who, as a child, is involved in an accident wherein he's struck by some radioactive gunk that takes his sight but amps up his other senses to superhuman levels. His father, a broken-down boxer, is later killed by gangsters after refusing to take a dive during a fight; Matt grows up, becomes a lawyer as his father wanted but he assumes another identity by night, that of a costumed crimefighter. Daredevil.
This story was adapted to the screen once before, a creative abortion of a feature film from 2003 that certainly did the property no favors. Marvel reacquired the screen rights from 20th Century Fox and produced this series in-house. It was good to see carried over here a heaping helping of the "pulp noir" aesthetic of the book during all of its finer moments and this and the overall quality of the series marked a bit of a comeback for a Marvel Daredevil. At the time it appeared, the comic of the same name had been a mess for years; Mark Waid, its contracted scribe, seemed determined to upend, undo and defecate upon everything that made DD great and unique and had, for nearly four years, been grinding out an overbearingly lighthearted stew of silly, jokey, faux-Silver Agey trash--a "Daredevil" that was still called Daredevil but was otherwise thoroughly unrecognizable. The series wisely steers clear of anything reeking of that particular run. For longtime DD fans, it was good to finally get the character back in a recognizable form and being done well.
This DD is set in a recognizable place as well. When Marvel first announced DAREDEVIL and its other Netflix series were going to be shooting in New York itself, I was pretty skeptical of the decision. Shooting Marvel stuff in New York, where so much of it is set, seems, on the one hand, a dream--something one wishes could always be done--but New York is an extremely expensive place to shoot, needlessly expensive, and my filmmaker bone felt it would probably be better to spend a television budget on recreating the city somewhere much cheaper. It's impossible to argue with these results though. From the waterfront to the rooftops to the view of it all from fancy apartments and expensive restaurants, the city just looks awesome. DAREDEVIL needed even more of it--more broad vistas, more stuff from the street, traffic, people to-ing-and-fro-ing, local color, atmosphere. It isn't enough just to have the characters talk about the city and what they think of it (and there's plenty of that); the series needs to show it, and while DAREDEVIL uses the city well, it doesn't use it enough. Hopefully something future seasons will remedy.
Matt has only just started his nocturnal activities here and his crimefighter persona is still a bit of a work in progress. He's privy to a lot of the ugly things people do to one another, carrying around a lot of anger and at the same time seems afraid of that part of himself, the "devil" in him that makes him want to do very bad things to very bad people. A Catholic, he goes to confession as the series opens and soon strikes up relationship with the priest, Father Lantom, who proves to be an interesting character and counsel as the series moves along.
The entire supporting cast is excellent, not a miss in the batch. When it comes to writing them, the series uses the comic to great advantage. Instead of looking down upon the book and approaching it with the idea of "fixing" it, the series' creators are very respectful and closely port over a lot of what has made the original work for so many years. The characters are strong, their relationships mostly well-played, a terribly watchable tableaux of very human and very likable characters. Some of the more colorful personalities in the Daredevil universe are brought to life with great gusto. Scott Glenn as Matt's ninja-master mentor Stick, Rob Morgan as Turk, low-level hod and Daredevil's frequent informant, Vincent D'Onofrio as archvillain Wilson Fisk, Bob Gunton as his chief money-man Leland Owlsley,[1] Toby Leonard Moore as his well-spoken right-hand man James Wesley. The comic version of Karen Page was a young innocent who worked as secretary for Matt and his law partner Foggy Nelson then, in later years, saw her life take a dark turn into drugs and prostitution. The series version, essayed by the breathtaking Deborah Ann Woll, has her history reversed, her shady future becoming instead a shady past she's trying to escape. In the comic, Ben Urich was a reporter for the New York Daily Bugle who figures out Matt's secret identity then becomes a frequent Daredevil ally; the series reimagines him as a sort of hybrid of the comic Urich and Spider-Man newsman Joe Robertson, giving him a promotion, making him older and changing his race. Vondie Curtis-Hall is rock-solid in the part but near the end of the run, in what's probably the single biggest misstep of the entire series, the writers opt to bump him off. Urich features, often centrally, in a lot of the best stories in the comic--a lot of potential adaptations of great Daredevil lore died with him.
The writing breaks down in a few places. Some sharp dialogue is often made to rub elbows with some significantly less-than-sharp lines. Some arbitrary drama plays out near the end of the season when Matt's law partner Foggy learns of his powers and vigilante activities. Up to this, Matt and Foggy are best pals, thick as thieves going back years, and Foggy becomes way, way too angry upon learning of the DD business. It doesn't really affect him in any meaningful way and he should be as fascinated as he is upset but he treats the matter as if Matt had sex with his wife--absolutely furious and doesn't even want to know the guy anymore.[2] Throughout the series, Wilson Fisk's criminal empire is shown to be massive, pervasive and he's a master of covering his own tracks but toward the end, when Matt manages to find a key witness and get the guy talking, this empire unravels far too easily. What should have been a gradual process taking months or even years and maybe never touching the man at the top at all is relegated to a brief montage in the final episode and ends with Fisk being marched away in cuffs. Should have been done better.
One thing that probably couldn't have been done any better is the appropriately visceral way DAREDEVIL handles its violence. Villain Fisk is a real sadist--nearly beats one of his own men to death in a pointless rage, kills a Russian gangster by slamming the fellow's head in a car door until it comes off, doesn't mind having old ladies killed. DD lacks super strength or speed and doesn't carry around a lot of anti-personnel gadgets; he puts down his opponents the old fashioned way, by beating them until they don't get up anymore. In one spectacular sequence, he shows up to rescue a kidnapped child from a building full of hoods. In a single shot, he goes down a hallway the thugs have staked out, passing from room to room, bashing every one of them to a pulp until he gets to the door at the end, the room in which the child had been stashed. The fight scenes in this first season are excellent, some of the best I've seen in a television production.
The series adopts the noir aesthetic so central to the best Daredevil work. Its darkness is ever-present but not indulged in a silly, juvenile, aren't-we-kewl-to-be-so-"dark" way like MAN OF STEEL (and, by most reports, the just-released BATMAN V. SUPERMAN). A few relatively minor items do, at times, bring it close to that territory. Matt, in the early episodes, walks around looking unkempt and with unshaved beard stubble, the way comic Matt sometimes looks when he's at the depths of a downer. But tv Matt isn't at the depths of a downer at that point and this definitely smacks of a production trying a bit too hard to sell the idea of Dark Character. Thankfully, that bushy look disappears as the series continues. It's also the case that the characters are way too quick to turn to massive amounts of alcohol to deal with their troubles, to a point that it becomes rather silly and feels more like lazy writing. Something to fix in the future. On the other hand, I would have liked to have seen some of the darker thematic elements taken much further, with, among other things, much more Expressionistic cinematography[3] and a more ambiguous wrap-up (as evil that pervasive is never entirely defeated).
There's a lot to like about DAREDEVIL and despite the fact I would do some things quite differently if I was behind it, there isn't a lot to dislike. In an era that so often produces safe, mediocre screen translations of popular comics, it's definitely a keeper and I'm looking forward to taking in season 2.
--j.
---
[1] The comic version of Leland Owlsley is also known as the Owl, a mutant crime-lord. The series mostly ditches the character's comic persona, carrying over only Owlsley's past as a bigshot Wall Street money man. Gunton's ever-acerbic Owlsley is--forgive me--a hoot.
[2] In the comic, Foggy learns Matt is Daredevil only after they've been law partners--and Daredevil had been active and often involved in their lives--for many years. Karen had known of Matt's dual identity for years as well and Foggy is initially angry with her, thinking she must have known Matt was alive when he'd faked his death (a long story). His anger, which was much more justified, doesn't last beyond that initial outburst.
[3] And better-managed cinematography as well. At one point, there's a classic noir moment, two people in an office at night with light coming through the window blinds, but the characters (Karen and Foggy) are having a warm, friendly discussion. This set-up would have been better employed for some of the darker moments that came later but which, paradoxically, often aren't photographed to reflect the mood.
Sunday, January 17, 2016
Sheenas
In the beginning, there was Sheena.
As a child, Sheena was orphaned when her explorer father died while trekking through equatorial Africa. She was adopted by a witch-doctor named Koba, who raised her in the ways of the jungle until she was virtually a part of it--its queen and its protector. She took on a mate in a hapless hunter named Bob--the usual gender roles reversed, she must rescue him from danger rather frequently--and the two shared many adventures, taking on threats to the peace of the jungle.
While there were jungle girls before Sheena, both in literature and on the screen, Sheena was the first to break into comic books, a creation of the legendary Will Eisner/Jerry Iger team. In much later years, the two disagreed on the details of her creation but both acknowledged the obvious, that she was conceived as a female Tarzan. Sheena is one of the first comic book superheroes of any gender. She predates the Batman. She predates Captain America. Her first appearance in the British publication Wags #1 in 1937 predated Superman's U.S. debut but Superman beat her U.S. debut by 5 months. Hers was one of the strips that spearheaded the entry into the comic field of prolific pulp publisher Fiction House, whose first book, Jumbo Comics #1, marked her first appearance in the U.S. She quickly became the cover feature and central attraction of Jumbo, where she continued for the whole of its 15-year, 167-issue run. In 1942, she achieved another milestone when the spinoff debut of "Sheena, Queen of the Jungle" made her the first female hero to have an entire comic book devoted to her exploits and to have the book named after her--she beat Wonder Woman to that punch by four months.
Sheena's success was explosive and the industry responded with the sincerest form of flattery. Soon, newsstands were bursting with Tiger Girl, Jann of the Jungle, Tiger Girl, Leopard Girl, Rulah, Jungle Goddess, Camilla, Wild Girl of the Congo, Cave Girl and on and on. Sheena may have inspired as many clones as Tarzan himself. This probably played a role in Sheena's undoing as well, as the market became super-saturated with these jungle-based heroines. As the 1940s became the '50s, growing public concern with sexy and violent content in comics led Sheena's publishers to try to tone down the strip, which also helped finish it off. In 1953 and '54, Fiction House left the comic field entirely, bringng down the curtain on the character's first incarnation.
You can't keep a jungle queen down though and a year after the demise of Fiction House, Sheena became one of the first comic book heroes to jump to the small screen (only three years after Superman). Pinup model Irish McCalla portrayed the character in a 26-episode tv series that ran from 1955-56. The series was somewhat hampered by an overly modest budget and the poor decision to--yes--ape Johnny Weissmuller's by-then-familiar dumb ape-man dialogue ("Me Sheena, you Jane") but it still proved incredibly popular. For reasons probably lost to time, its creators opted not to produce a second season. The existing eps ran in syndication for years.
Nearly three decades passed before Sheena returned to the screen, this time in an upbudget 1984 feature production starring the breathtaking Tanya Roberts. Gone was the ape-man-speak and Sheena was given the power to telepathically communicate with the beasts of the jungle. In spite of incredible locations, an obviously healthy budget and the perfect star, the flick was a disappointing failure, an inane, badly-written turd of epic proportions.
Sheena returned to television in a syndicated series in 2000 starring former Baywatch beauty Gena Lee Nolin. This time, Sheena was given shape-shifting powers that allowed her to assume the form of animals. Alas, the series never really rose above an at-times-entertaining diversion. It lasted two seasons, 35 episodes.
Each of these adaptations have their strengths, particularly in the casting of Sheena--no misses there, and these ladies are a big part of why each of these adaptations developed a fan-base--but the weaknesses have always outweighed the strengths. The addition, in the feature and second series, of superpowers reeks of Standard Hollywood Idiot Thinking and a lack of confidence in Sheena's basic premise, which is unfortunate. While Sheena, Queen of the Jungle is and always has been a perfect property for the screen, the definitive screen Sheena has yet to appear. In this age of copious comic-to-screen adaptations but a drought of comic-heroine-to-screen adaptations, this needs to be corrected.
--j.
---
A NOTE: Yes, I know this is a very cursory look at all of this--probably the least substantive thing I've ever blogged here. I put it together last year for one of my Facebook groups as a means of introducing newbies to the character and just decided I'd put it up here. Sue me.
As a child, Sheena was orphaned when her explorer father died while trekking through equatorial Africa. She was adopted by a witch-doctor named Koba, who raised her in the ways of the jungle until she was virtually a part of it--its queen and its protector. She took on a mate in a hapless hunter named Bob--the usual gender roles reversed, she must rescue him from danger rather frequently--and the two shared many adventures, taking on threats to the peace of the jungle.
While there were jungle girls before Sheena, both in literature and on the screen, Sheena was the first to break into comic books, a creation of the legendary Will Eisner/Jerry Iger team. In much later years, the two disagreed on the details of her creation but both acknowledged the obvious, that she was conceived as a female Tarzan. Sheena is one of the first comic book superheroes of any gender. She predates the Batman. She predates Captain America. Her first appearance in the British publication Wags #1 in 1937 predated Superman's U.S. debut but Superman beat her U.S. debut by 5 months. Hers was one of the strips that spearheaded the entry into the comic field of prolific pulp publisher Fiction House, whose first book, Jumbo Comics #1, marked her first appearance in the U.S. She quickly became the cover feature and central attraction of Jumbo, where she continued for the whole of its 15-year, 167-issue run. In 1942, she achieved another milestone when the spinoff debut of "Sheena, Queen of the Jungle" made her the first female hero to have an entire comic book devoted to her exploits and to have the book named after her--she beat Wonder Woman to that punch by four months.
Sheena's success was explosive and the industry responded with the sincerest form of flattery. Soon, newsstands were bursting with Tiger Girl, Jann of the Jungle, Tiger Girl, Leopard Girl, Rulah, Jungle Goddess, Camilla, Wild Girl of the Congo, Cave Girl and on and on. Sheena may have inspired as many clones as Tarzan himself. This probably played a role in Sheena's undoing as well, as the market became super-saturated with these jungle-based heroines. As the 1940s became the '50s, growing public concern with sexy and violent content in comics led Sheena's publishers to try to tone down the strip, which also helped finish it off. In 1953 and '54, Fiction House left the comic field entirely, bringng down the curtain on the character's first incarnation.
You can't keep a jungle queen down though and a year after the demise of Fiction House, Sheena became one of the first comic book heroes to jump to the small screen (only three years after Superman). Pinup model Irish McCalla portrayed the character in a 26-episode tv series that ran from 1955-56. The series was somewhat hampered by an overly modest budget and the poor decision to--yes--ape Johnny Weissmuller's by-then-familiar dumb ape-man dialogue ("Me Sheena, you Jane") but it still proved incredibly popular. For reasons probably lost to time, its creators opted not to produce a second season. The existing eps ran in syndication for years.
Nearly three decades passed before Sheena returned to the screen, this time in an upbudget 1984 feature production starring the breathtaking Tanya Roberts. Gone was the ape-man-speak and Sheena was given the power to telepathically communicate with the beasts of the jungle. In spite of incredible locations, an obviously healthy budget and the perfect star, the flick was a disappointing failure, an inane, badly-written turd of epic proportions.
Sheena returned to television in a syndicated series in 2000 starring former Baywatch beauty Gena Lee Nolin. This time, Sheena was given shape-shifting powers that allowed her to assume the form of animals. Alas, the series never really rose above an at-times-entertaining diversion. It lasted two seasons, 35 episodes.
Each of these adaptations have their strengths, particularly in the casting of Sheena--no misses there, and these ladies are a big part of why each of these adaptations developed a fan-base--but the weaknesses have always outweighed the strengths. The addition, in the feature and second series, of superpowers reeks of Standard Hollywood Idiot Thinking and a lack of confidence in Sheena's basic premise, which is unfortunate. While Sheena, Queen of the Jungle is and always has been a perfect property for the screen, the definitive screen Sheena has yet to appear. In this age of copious comic-to-screen adaptations but a drought of comic-heroine-to-screen adaptations, this needs to be corrected.
--j.
---
A NOTE: Yes, I know this is a very cursory look at all of this--probably the least substantive thing I've ever blogged here. I put it together last year for one of my Facebook groups as a means of introducing newbies to the character and just decided I'd put it up here. Sue me.
Sunday, November 22, 2015
Holy Sexism, Batman!
Lately--usually when I should have been doing something else--I've been going through a bunch of old Batman comics and this morning I came up with a doozy, Detective Comics #371 (Jan., 1968). Its lead feature, "Batgirl's Costume Cut-Ups," is built around what were, even in 1967 and even in a DC comic, utterly dinosaurish sexual politics--unintentionally hilarious, if only because they're so abjectly appalling. The cover tells the story:
And check out the splash:
The plot here follows the bat-family's pursuit of the Sports Spoilers, a gang of criminals who carry out sports-themed capers, but these images tell the real story in play: can a Batgirl overcome her gender's natural obsessive vanity, stupidity and weakness and become an effective crimefighter?
Aren't you just dying to know?
As the story opens, the Sports Spoilers are in the midst of robbing an armored truck. Barbara Gordon just happens to be on the scene. She makes a quick-change into the Batgirl and tackles them on her own. Though significantly outnumbered, she fares pretty well at first but then the pedal on a bike ridden by one of the gang moves her headpiece slightly off center and more concerned with her appearance than the matter at hand, she finds she simply must stop to adjust it. She gets knocked on her ass and most of the gang gets away, though the timely arrival of Batman and Robin results in the capture of one of the hoods.
Batgirl is depressed. "My vanity betrayed me!" This isn't just some one-time random screw-up, you see; the problem is identified as her natural "feminine instincts," which could--and do--flare up at any moment and cause the same sort of trouble. Batgirl becomes obsessed with trying to overcome this, as though merely not acting like a moron requires the strength of will of a Jedi Knight. She rides around town trying to find a crime in progress so she can test herself but it apparently takes a more brainy--and manly--superhero to manage even that; while she comes up with nothing, she reads in the paper the next day that "Batman and Robin didn't have any trouble finding crooks last night! They bagged two robbers, three holdup men--and half a dozen jewelry thieves! And I came home empty-handed!" The next night, her big idea for finding a crime is simply to tail the batmobile. Let the boys find the trouble.
Batman and Robin trace the Sports Spoilers to a sawmill, where the gang is in the process of robbing an adjacent metal workshop of gold and silver used to manufacture sports trophies. The Spoilers attempts to escape by dumping a bunch of logs in the river--they jump in on top of them and start rolling them away, confident the caped crusaders "never learned" to roll logs. But it's never wise to underestimate the Dynamic Duo! They charge right out on to the logs in pursuit. "They didn't expect us to be expert log-rollers too," taunts the Batman. Who knew?
Batgirl, coming upon this scene, lets out a scream!
The scream distracts the heroes and the Spoilers are able to put them down long enough to escape their clutches. Batgirl has an idea though, to "raise the underwater chain-net that used to restrain logs from piling up in a log-jam," thus cutting off the gang's intended getaway. Unfortunately, one of the Spoilers sees what she's up to and throws a log in the mud in front of her. It doesn't hit her. It isn't intended to do so. The Spoilers know a woman's Kryptonite; the chucked log splatters mud in her face and she's compelled by her "feminine instincts" to wipe it off. "Oh no--not again!" But it's true; this latest pause brought on by her terminal womanliness allows the gang to roll to the nearby forest and escape for a second time.
Though Batgirl is a grown woman, even Robin, who is just a kid, scolds her. "Even such determined fighters are we are... get distracted by a lady's scream!" So there, you girl!
The final act of this dreadful play occurs at a charity ball being held in Gotham Park by a certain millionaire playboy. The Sports Spoilers opt to turn up with the intent of robbing the guests but Batman and Robin have already deduced this would be their next target and are waiting for them. They charge into the midst of the crooks and a devastating donnybrook ensues. Barbara Gordon--Batgirl--is in attendance at the ball. She's a girl, so the only way she can find a crime in this story is to have one coincidentally happen in front of her. She ducks away in the confusion and reappears in her crime-busting duds but as she's about to charge into the fight, she discovers she has, as she puts it, "a bigger problem" than a gang of no-goodniks to fight. "A run in my tights!"
This time, though, her girly problem works to our heroes' advantage--the entire Sports Spoilers gang pause in the midst of their ferocious combat to wolf-whistle and gape at her flash of leg like a bunch of drooling horndogs who haven't been laid in a decade.
This, um, loss of concentration allows our heroes, who are, yes, Dr. Wertham, apparently immune to such charms, to finally put the gang down for the count. "Batgirl's femininity gave us a break this time," raves Robin.
The Batman moves in to impart the moral of this story. "You see, Batgirl? That was one time you turned a feminine trait to your advantage--and the disadvantage of the criminals!"
"It sure was lucky for Batman and me that you tore your tights when you did," adds Robin, "or we might have wound up on the short end of the score!"
Just when one thinks this story must have exhausted the cringing it can induce in the reader, we get this parting panel:
This was a comic that appeared in the midst of the "Batmania" craze spawned by the '60s BATMAN tv series and the bat-books were trying to ape that show. If one wishes to illustrate the extent to which that show is an abominable blight on both the Batman's history and on comics in general, this tale is an excellent example. The appalling sexism on display here didn't start on tv though. It was quite common in DC books. Times move on and earlier this year, a variant Batgirl cover showing the character menaced by the Joker ignited such a furor against sexism that the cover's artist asked that it be cancelled, which was done. That cover commemorated Alan Moore's great graphic novel "The Killing Joke." There are perhaps worse things in heaven and earth--and in comics--than are dreampt of in the philosophy of many of the Keyboard Crusaders who took up arms against that cover and demanded it be withdrawn. And maybe what I've just done here is a better way to address them.
--j.
And check out the splash:
The plot here follows the bat-family's pursuit of the Sports Spoilers, a gang of criminals who carry out sports-themed capers, but these images tell the real story in play: can a Batgirl overcome her gender's natural obsessive vanity, stupidity and weakness and become an effective crimefighter?
Aren't you just dying to know?
As the story opens, the Sports Spoilers are in the midst of robbing an armored truck. Barbara Gordon just happens to be on the scene. She makes a quick-change into the Batgirl and tackles them on her own. Though significantly outnumbered, she fares pretty well at first but then the pedal on a bike ridden by one of the gang moves her headpiece slightly off center and more concerned with her appearance than the matter at hand, she finds she simply must stop to adjust it. She gets knocked on her ass and most of the gang gets away, though the timely arrival of Batman and Robin results in the capture of one of the hoods.
Batgirl is depressed. "My vanity betrayed me!" This isn't just some one-time random screw-up, you see; the problem is identified as her natural "feminine instincts," which could--and do--flare up at any moment and cause the same sort of trouble. Batgirl becomes obsessed with trying to overcome this, as though merely not acting like a moron requires the strength of will of a Jedi Knight. She rides around town trying to find a crime in progress so she can test herself but it apparently takes a more brainy--and manly--superhero to manage even that; while she comes up with nothing, she reads in the paper the next day that "Batman and Robin didn't have any trouble finding crooks last night! They bagged two robbers, three holdup men--and half a dozen jewelry thieves! And I came home empty-handed!" The next night, her big idea for finding a crime is simply to tail the batmobile. Let the boys find the trouble.
Batman and Robin trace the Sports Spoilers to a sawmill, where the gang is in the process of robbing an adjacent metal workshop of gold and silver used to manufacture sports trophies. The Spoilers attempts to escape by dumping a bunch of logs in the river--they jump in on top of them and start rolling them away, confident the caped crusaders "never learned" to roll logs. But it's never wise to underestimate the Dynamic Duo! They charge right out on to the logs in pursuit. "They didn't expect us to be expert log-rollers too," taunts the Batman. Who knew?
Batgirl, coming upon this scene, lets out a scream!
The scream distracts the heroes and the Spoilers are able to put them down long enough to escape their clutches. Batgirl has an idea though, to "raise the underwater chain-net that used to restrain logs from piling up in a log-jam," thus cutting off the gang's intended getaway. Unfortunately, one of the Spoilers sees what she's up to and throws a log in the mud in front of her. It doesn't hit her. It isn't intended to do so. The Spoilers know a woman's Kryptonite; the chucked log splatters mud in her face and she's compelled by her "feminine instincts" to wipe it off. "Oh no--not again!" But it's true; this latest pause brought on by her terminal womanliness allows the gang to roll to the nearby forest and escape for a second time.
Though Batgirl is a grown woman, even Robin, who is just a kid, scolds her. "Even such determined fighters are we are... get distracted by a lady's scream!" So there, you girl!
The final act of this dreadful play occurs at a charity ball being held in Gotham Park by a certain millionaire playboy. The Sports Spoilers opt to turn up with the intent of robbing the guests but Batman and Robin have already deduced this would be their next target and are waiting for them. They charge into the midst of the crooks and a devastating donnybrook ensues. Barbara Gordon--Batgirl--is in attendance at the ball. She's a girl, so the only way she can find a crime in this story is to have one coincidentally happen in front of her. She ducks away in the confusion and reappears in her crime-busting duds but as she's about to charge into the fight, she discovers she has, as she puts it, "a bigger problem" than a gang of no-goodniks to fight. "A run in my tights!"
This time, though, her girly problem works to our heroes' advantage--the entire Sports Spoilers gang pause in the midst of their ferocious combat to wolf-whistle and gape at her flash of leg like a bunch of drooling horndogs who haven't been laid in a decade.
This, um, loss of concentration allows our heroes, who are, yes, Dr. Wertham, apparently immune to such charms, to finally put the gang down for the count. "Batgirl's femininity gave us a break this time," raves Robin.
The Batman moves in to impart the moral of this story. "You see, Batgirl? That was one time you turned a feminine trait to your advantage--and the disadvantage of the criminals!"
"It sure was lucky for Batman and me that you tore your tights when you did," adds Robin, "or we might have wound up on the short end of the score!"
Just when one thinks this story must have exhausted the cringing it can induce in the reader, we get this parting panel:
This was a comic that appeared in the midst of the "Batmania" craze spawned by the '60s BATMAN tv series and the bat-books were trying to ape that show. If one wishes to illustrate the extent to which that show is an abominable blight on both the Batman's history and on comics in general, this tale is an excellent example. The appalling sexism on display here didn't start on tv though. It was quite common in DC books. Times move on and earlier this year, a variant Batgirl cover showing the character menaced by the Joker ignited such a furor against sexism that the cover's artist asked that it be cancelled, which was done. That cover commemorated Alan Moore's great graphic novel "The Killing Joke." There are perhaps worse things in heaven and earth--and in comics--than are dreampt of in the philosophy of many of the Keyboard Crusaders who took up arms against that cover and demanded it be withdrawn. And maybe what I've just done here is a better way to address them.
--j.
Tuesday, October 27, 2015
SUPERGIRL: The Pilot
I've long been a mouthy advocate for getting--finally
getting--comic book heroines on the screen and Supergirl has always
seemed to me a character with a lot of potential for adaptation. Her one
feature appearance, 1984's SUPERGIRL, became a bit of a fiasco and, in
turn, became something of a camp classic. She was later introduced into SMALLVILLE, which did hint at all that potential but she was still just a supporting character. I was pleased when Greg Berlanti, a creator of CW's ARROW and THE FLASH, announced he was working on a Supergirl series. Eventually,
CBS picked it up and last night, it made its big debut. The pilot is slapdash at times, dramatically confused at others but it left me at least willing to see more.
The
series eschews the original--and convoluted and bad--origin of the
character in favor of a sort of mucked-up version of one introduced in
the comics about a decade ago. In the tv telling, after baby Kal
El--Superman--was launched to Earth from a dying Krypton, his cousin
Kara Zor El, then 13 years old, was dispatched to look after him. The
blast-wave from the explosion of Krypton knocked her ship off course and
into the Phantom Zone. When it finally made its way out and to Earth,
twenty-four years had passed, though she, preserved in suspended animation, hadn't aged.
Given Superman's own story,
the nature of the Phantom Zone, etc., very little of this makes much
sense but as quick and dirty as it seems to a comic vet, it effectively
sets up everything.
When
Kara arrives on Earth, Superman finds her and places her with an
adoptive family. It's a long tradition in Superman adaptations to
recruit for cameos actors and actresses from previous screen
incarnations and here, Kara's adoptive mother is played by Helen Slater,
the original screen Supergirl, and her adoptive father by Dean Cain,
Superman from LOIS & CLARK. Kara grows up and goes to work as the
assistant for media mogul Cat Grant but all the while, she keeps her
powers and her real identity secret. When the plane in which her
adoptive sister is flying nearly crashes, she's forced into action. She
saves the plane but she's photographed, becomes a media sensation and
gets hero fever--decides she'll just burst if she doesn't take up the
cape and the family business. Supergirl is born.
Melissa
Benoist plays Kara in an overly-bright-eyed and maybe
way-too-enthusiastic manner that is, at first,
rather endearing--the vibe is straight "it's cool that a girl can do this stuff"--but carried
too far and too long, it could make her look flighty and stupid. Benoist
is
basically doing a 15-year-old Supergirl. That would be great if the show
featured a teen Supergirl. The character in this series is supposed to be 24 years old.[1] How this will play out is something only time will.
A
significant plot point--because it will provide the series'
villains--is a Kryptonian prison ship that apparently followed Kara's
ship out of the Phantom Zone and to Earth. It seems pretty unlikely a
whole prison full of inmates--hardened criminals with the
Earth-shattering powers of Kryptonians--have been hiding out on Earth
for over a decade without drawing the attention of, say, Superman. There
may be a larger plot at work here. Something else to watch. In the
pilot's biggest error, the identity of "the General," the central
villain revealed at the end, was quite confusing. It's Kara's Kryptonian
mother, who, up to that point, hadn't be shown to have a villainous
bone in her body, to say nothing of the fact that she's supposed to have
been dead for years. In the brief preview for next week's ep, Kara
calls her "aunt," so I'm assuming Kara's mother had a twin sister but
there's no mention in the pilot of any twin sister.
When
it was announced earlier this year, the casting of Mehcad Brooks as
Superman's longtime pal Jimmy Olsen caused a bit of an internet stir.
Jimmy Olsen is, of course, a very young, short, wimpy, freckle-faced
redheaded white guy, whereas Brooks is a 35-year-old, 6'5', 230-or-so-pound muclebound bald black guy with a deep voice--a guy who could, himself, be playing a superhero. And, indeed, he is, in practice, as bizarre a Jimmy Olsen as
he looked on paper, a guy who commands nearly every room he's in. While
the comic vet in me just can't seem to accept him as a Jimmy Olsen, his
Olsen is a very good character--my favorite, in fact, of the
supporting roles so far. As it turns out, he knows all about Kara; her
cousin filled him in.
Nearly everyone
knows about Kara. Olsen knows. Her adoptive sister knows. Her adoptive
sister's employer--a secret agency charged with monitoring and
countering potential extraterrestrial threats--knows. She even tells a
friend at work. The only regular among the so-far-introduced supporting cast who doesn't know is Kara's boss Cat Grant. This exposure could come back to bite our heroine in the future.
The pilot's biggest shortcoming is that nearly all of the
performances are carried out in an over-the-top, anti-naturalistic
manner that perpetually borders on camp yet they're so contrary to one
another they never cohere as a unified dramatic universe. One sees all
of these sorts of performances pretty regularly with genre properties
(though, mercifully, not as often as was once the case). With Kara, this
sort of characterization can seem charming. With Calista Flockhart as
Cat Grant, it's full-blown caricature. And at the other end, Kara's
mother/the "General" is insanely over the top, spouting ridiculous, stilted, ever-so-serious dialogue as melodramatically as possible.
One could break down each of these by their relative merits but
whatever conclusion such an evaluation may yield, few of them seem as if
they belong in the same show.
Still, while this wasn't a great pilot--it certainly wasn't up to that of either ARROW or THE FLASH--it was, rough edges aside, a pretty good one. I'm pleased to have Supergirl back on the screen and interested to see where this incarnation goes.
--j.
---
Wednesday, May 27, 2015
Bob Haney & the Bat-Spank
Here's an image much circulated on the internet:
It comes from the Brave & the Bold #64 (March, 1966), drawn by Win Mortimer and written by longtime B&B scribe Bob Haney. "Batman versus Eclipso" is a free-flowing and frenetic tale, as Haney's could often be, a 12-cent epic of adventure, romance, sin and silliness with more twists than a neurotic pretzel on a bad-hair day.
I'm a big fan of Haney. As the image suggests, his Batman is like no other. In context, bratty rich-chick Marcia Monroe is out one night making a very public spectacle of herself, apparently inebriated and tottering across a catwalk on a suspension bridge high above a river while police risk their lives to try to save her. The Batman appears, disapproves and her antics and administers a much-needed corrective to the wealthy and wayward playgirl. She, of course, falls madly in love and after a whirlwind romance, the two are soon engaged. Marcia and the Batman, that is; while he's prepared to make a wife of her, he never reveals his dual identity. She eventually breaks his heart--sends a him a "Dear John" and skips town for Euro-Parts-Unknown. "I guess the 'cure' didn't take," he laments, and with a forlorn look and perhaps a mental note about the need for a more severe disciplinary regimen with future potential mates, he returns to his life of crimefighting.
Years go by and the Batman, patrolling the docks one night, finds a dishy dame about to be dusted by a well-dressed gangster using a bow! As surreal as that seems, the Caped Crusader then manages to lasso the arrow in mid-flight! And the assassin's target turns out to be none other than Marcia herself.
"But," asks the Batman, "why was that bow buzzard trying to ventilate your beautiful torso?" Marcia's story is that Cyclops, a powerful crime syndicate, is out to get her because her latest fiancee filched the priceless Cat Emerald. The no-goodniks have already blown the boyfriend to oblivion but his dying wish is that Marcia return the emerald to the museum from which he stole it to make up for what he'd done. She tasks the Batman with the job and he goes along.
...which, of course, results in his being framed for having stolen it in the first place.
An indication of how much plot Haney could stuff into a book: everything I've just described only gets us to page 8.
Heartbroken at the apparent betrayal, the Batman is arrested and from his jail cell, he gets on the trail of the Queen Bee, girl boss of the Hive, a crime syndicate moving into town. He learns she's arranged his capture in order to get him out of the way for some big operation.
Allying herself with Eclipso, the Queen Bee launches a crimewave. The Batman escapes and pursues the beautiful bug but ends up waylaid by knock-out gas and, dumped in the river for dead, fired upon by some of Gotham's finest, who think they've killed him.
At the Hive, a hooded fellow turns up and announces he's a representative of Cyclops and is taking over their operation. Eclipso is unimpressed and sets out to kill the fellow, who, it's quickly revealed, is the Batman in disguise. The Queen Bee rescues him and confesses the obvious, that she's really Marcia. But now, her story is that her father had gotten mixed up with Cyclops and she's only doing her Queen Bee schtick for the org to save the old boy from their assassins. She aids the Batman in his escape, a complicated piece of business down the side of a building while pursued by flying bee drones with jet-packs and Eclipso on a window-washing rig.
In the end, the Batman is cleared and both Eclipso and "Queen Bee' Marcia disappear. "Some day, she'll have to pay for her crimes," says the Batman. "And when that day comes, she'll need all my help! Until then -- farewell, honey." And yeah, I laughed at the line.
All of it began with that spanking...
Earlier this year, I started a Facebook group to celebrate Bob Haney's work. If, dear reader, it interests you, "Haneyverse: The Brave & Bold Worlds of Bob Haney" is here--come by and join in.
--j.
It comes from the Brave & the Bold #64 (March, 1966), drawn by Win Mortimer and written by longtime B&B scribe Bob Haney. "Batman versus Eclipso" is a free-flowing and frenetic tale, as Haney's could often be, a 12-cent epic of adventure, romance, sin and silliness with more twists than a neurotic pretzel on a bad-hair day.
I'm a big fan of Haney. As the image suggests, his Batman is like no other. In context, bratty rich-chick Marcia Monroe is out one night making a very public spectacle of herself, apparently inebriated and tottering across a catwalk on a suspension bridge high above a river while police risk their lives to try to save her. The Batman appears, disapproves and her antics and administers a much-needed corrective to the wealthy and wayward playgirl. She, of course, falls madly in love and after a whirlwind romance, the two are soon engaged. Marcia and the Batman, that is; while he's prepared to make a wife of her, he never reveals his dual identity. She eventually breaks his heart--sends a him a "Dear John" and skips town for Euro-Parts-Unknown. "I guess the 'cure' didn't take," he laments, and with a forlorn look and perhaps a mental note about the need for a more severe disciplinary regimen with future potential mates, he returns to his life of crimefighting.
Years go by and the Batman, patrolling the docks one night, finds a dishy dame about to be dusted by a well-dressed gangster using a bow! As surreal as that seems, the Caped Crusader then manages to lasso the arrow in mid-flight! And the assassin's target turns out to be none other than Marcia herself.
"But," asks the Batman, "why was that bow buzzard trying to ventilate your beautiful torso?" Marcia's story is that Cyclops, a powerful crime syndicate, is out to get her because her latest fiancee filched the priceless Cat Emerald. The no-goodniks have already blown the boyfriend to oblivion but his dying wish is that Marcia return the emerald to the museum from which he stole it to make up for what he'd done. She tasks the Batman with the job and he goes along.
...which, of course, results in his being framed for having stolen it in the first place.
An indication of how much plot Haney could stuff into a book: everything I've just described only gets us to page 8.
Heartbroken at the apparent betrayal, the Batman is arrested and from his jail cell, he gets on the trail of the Queen Bee, girl boss of the Hive, a crime syndicate moving into town. He learns she's arranged his capture in order to get him out of the way for some big operation.
Allying herself with Eclipso, the Queen Bee launches a crimewave. The Batman escapes and pursues the beautiful bug but ends up waylaid by knock-out gas and, dumped in the river for dead, fired upon by some of Gotham's finest, who think they've killed him.
At the Hive, a hooded fellow turns up and announces he's a representative of Cyclops and is taking over their operation. Eclipso is unimpressed and sets out to kill the fellow, who, it's quickly revealed, is the Batman in disguise. The Queen Bee rescues him and confesses the obvious, that she's really Marcia. But now, her story is that her father had gotten mixed up with Cyclops and she's only doing her Queen Bee schtick for the org to save the old boy from their assassins. She aids the Batman in his escape, a complicated piece of business down the side of a building while pursued by flying bee drones with jet-packs and Eclipso on a window-washing rig.
In the end, the Batman is cleared and both Eclipso and "Queen Bee' Marcia disappear. "Some day, she'll have to pay for her crimes," says the Batman. "And when that day comes, she'll need all my help! Until then -- farewell, honey." And yeah, I laughed at the line.
All of it began with that spanking...
Earlier this year, I started a Facebook group to celebrate Bob Haney's work. If, dear reader, it interests you, "Haneyverse: The Brave & Bold Worlds of Bob Haney" is here--come by and join in.
--j.
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