I was quite ill the day I first sat down to read "Gone To Texas," the
first "Preacher" trade paperback collection. I'm not sure laughter was
the best medicine in my particular case; the book made me laugh so hard,
I actually threw up. Right after throwing up--which seems, in
retrospect, an entirely appropriate tribute to the comic--I went online
and ordered the rest of the series. Created by Garth Ennis and artist
Steve Dillon, "Preacher" was raucous, wildly imaginative, wonderfully
offensive, relentlessly iconoclastic, screamingly hilarious--a
particularly fine example of comic art that became a personal favorite.
Its story begins with a clandestine affair between an
angel and a demon. This union of holy and unholy produces an offspring, a
being who theoretically possesses all the power of Heaven and Hell. The
only thing it lacks is a will of its own. The lower angels imprison it
in a laboratory for study but one day it breaks free, comes to Earth and
bonds with the body of a redneck preacher from Texas. The Rev. Jesse
Custer (note the initials) learns it has given him the power of the
Voice; when he gives a command, it must be obeyed. Discovering that in
the aftermath of the lab escape God has retreated to Earth, Jesse, his
car-thief girlfriend Tulip and his new vampire pal Cassidy undertake an
odyssey to find God and force him to account for the
miserable world He's created. That's the basic story of "Preacher": the Rev. Custer vs. God.
It plays out over the course of a long series of darkly comic--and
sometimes just damn dark--adventures populated by all manner of quirky
oddballs (Northern Irishman writer Ennis makes it an extended love-letter to all
things American).
In this age of copious comic book
adaptations, people have been trying to bring it to the screen for
years. Doing so in any recognizable form, of course, presents some big,
obvious problems. The scale of it is enormous. Not only is it a long
story, something that could only be done in a series of films,
mini-series or a regular show, it travels across the U.S. and abroad,
involves Heaven, Hell, stories that go back hundreds and even thousands
of years and it's chock-full of set-pieces that would be incredibly
expensive to bring to the screen. At the same time, the controversial
nature of the material--the sex, the gore, the atrocities, the
blasphemy--make it a very hard sell for almost any potential venue that
could adapt it. It steps on every toe of every crusading busybody who
ever raised a sword against the existence of any form of popular
entertainment and faithfully bringing it to the screen involves braving
the likelihood of it spawning a LAST TEMPTATION OF CHRIST-style backlash
and being mowed over by it. A courageous premium cable channel seemed
its only realistic option.
When it was announced AMC
was going to produce a weekly series based on the property, I simply
didn't think it could be done. Anyone who has ever cracked a single
issue of the comic knew an ad-supported outlet where even nudity and
cursing was a problem wasn't going to be able to do it justice. AMC in
particular isn't noted for its intestinal (or testicular) fortitude; in
tailoring THE WALKING DEAD to a whitebread middle American audience, its
execs gelded the property so severely they cut out its soul. Any AMC
"Preacher" seemed certain to follow in a particularly dismal Hollywood
tradition of purchasing the rights to a book, immediately throwing the
book in the trash and creating an "adaptation" whose major similarity
with the original is its name.
And that's pretty much exactly what happened. AMC's PREACHER debuted last night. This was my subtle dissection of the pilot, composed immediately after watching it:
"Awful, awful, awful, awful, awful, awful, awful, awful, awful, awful,
awful, awful, awful, awful, awful, awful, awful, awful, awful, awful,
awful, awful, awful, awful, awful, fucking shit accents, fucking shit
"humor," fucking shit make-up, fucking incomprehensible, fuck [producer Seth] Rogen,
fuck this fucking awful fucking shit."
I wasn't
disappointed, mind you. I understood the improbability of the whole
affair and my skepticism had been reinforced by all of the promotional
material, which downplayed any supernatural elements and from which it
was impossible to discern any sort of plot. Though I had a faint glimmer
of hope that, regardless of questions of fidelity, something worthwhile
would emerge--oh, hopeless optimist, me!-- it pretty much turned out
exactly as I thought it would and there's nothing about knowing its
probably about to happen that makes it any easier to watch something one
loves being raped.
I've never understood the Hollywood
preoccupation with casting Englishmen to play Americans (and, for that
matter, Americans to play the English).[1] There are apparently no
American Southerners who can play an American Southerner, so as with THE
WALKING DEAD (where very English Englishman Andrew Lincoln was cast to
play a redneck Southern sheriff), Englishman Dominic Cooper is here
cast--and badly miscast--as Jesse Custer. He doesn't have the look for
the part and, as with Lincoln, his fake accent is just cringe-inducing.
To play Tulip, Jesse's love, who, in the comics, was a blonde, saucy
Southern belle, the producers chose Ruth Negga, an actress of
Ethiopian-Irish background, whose on-and-off-again "accent" is more
over-the-top than Kyra Sedgwick's in the early days of THE CLOSER. There
is an actual Irish character in PREACHER, the vampire Cassidy. And to play him, the producers chose... an Englishman. Who looks nothing like the character. At all.
If you ever figure it out, let me know.
I
wouldn't slam the actors for this; they do what they can with what
they're given. They just don't fit these parts. Casting them doesn't
make sense.
Nether does a lot of what happens during
the pilot, much of which is a disjointed, badly-paced mess of random events and shifts in tone. It
becomes so concerned with setting up various things for later that it
doesn't bother to tell an engaging story itself, the primary mission of
any pilot. Some mysterious force comes from "outer space," zips through
the galaxy and into the body of some preacher in Africa, who promptly
explodes. What does this have to do with anything, you ask? Nothing at
all. But it happens repeatedly to various clerics around the world as
the story proceeds, an utterly needless complication of what had been,
in the comics, a straightforward scenario ("the entity comes to Earth,
bonds with Jesse").[2] Between these incidents, we meet Jesse, see how badly
he sucks as a preacher, follow him around while he interacts with
various denizens of the town. Remarkably boring stuff. Cassidy is
introduced while tending bar on a private plane in flight. He goes to a
bathroom, finds a marked-up Bible then steps out, realizes the plane is
flying in a different direction than he thought and picks a fight with
everyone on board. His foes immediately pull out an arsenal of archaic
weapons and have it out with him but he kills them all, taking blood
from the last two before diving out of the plane without a parachute. So
he's a vampire and these guys, it would seem, are vampire hunters (one
of them pours holy water on Cass). What's the story? Who knows?[3] Tulip
shows up much the same way, fighting with a guy in an out-of-control car
rushing through a cornfield. She eventually gets the car stopped, puts
down her assailant and takes something from him.[4] She meets a pair of
random kids, puts them to building a homemade bazooka then stashes them
in a storm-cellar while she shoots down a helicopter with it. What the
fuck is all of this about? Who knows? More stuff for later. Or not.[5]
This
description may make it sound action-packed but it's really quite dull,
something a Preacher project should never be, and this made its 90
minutes feel much longer. Viewers have no investment in anything I've
just described. These moments come out of nowhere and disappear the same
way.
The wicked, black sense of humor from the comics is entirely absent
here. The ep makes a few attempts at being funny; most of them as bad as
the accents. It radically downscales the story as well, probably for
budgetary reasons--it appears as if we're going to stay in Annville for
the foreseeable future. By the end, Jesse is ready to give up being a
preacher. He
asks for a sign from God and the entity appears, slamming into him and
taking up residence. He decides this is the sign he wanted and instead
of stepping down vows to become the best damn preacher in Annville,
Texas. If followed through--and there isn't even a hint it won't be
followed through--this is a complete negation of the comic story.
Instead of "Rev. Custer vs. God," it's "God blesses Rev. Custer with the
power and the will to do good in His name."[6]
For
the life of me, I can't imagine why this series even exists. Obviously,
money is behind the creation of any television show. Existing
properties are acquired because, in part, they have an existing fanbase
to which the adaptation can be sold but AMC's PREACHER goes out of its
way to entirely alienate those who enjoyed the comic. It positively begs
the question: Why go through the trouble and expense of buying the
rights to something if you have absolutely no interest in bringing it to
the screen? Just cut all pretense of any tie to the existing material,
call it something else and you'd own it outright. As it stands, AMC's
PREACHER fails as an adaptation and fails on its own merits. Miserably. I was expecting the worst and even I was surprised by how very bad it is.
--j.
---
[1] Does anyone in Hollywood know Gweneth Paltrow isn't English? Does anyone know Jamie Bamber is?
[2]
The pilot is full of these sorts of ill-advised changes that seem to
have no rhyme or reason behind them. In the comic, Jesse's father was a
Vietnam vet who became a bartender, a good-hearted tough guy who was
eventually killed by his wife's evil family because he wouldn't bend to
them. The pilot keeps the angle about his being killed by someone
but makes him a minister who worked in Annville. For some complicated
reasons--the evil family being an instrument of God--this suggests much
of the backstory on that family, which takes up a lot of Jesse's
formative years and is some of the best storytelling in the comic, will
be discarded.
[3] This sequence threw away what was, in the comic, a great surprise reveal of Cass's vampirism.
[4]
It's a paper with some sort of "job" on it. She talks with Jesse about
it--the "job"--later but never says what it is or explains that earlier
chaos. All we know is that Jesse doesn't want to do it.
[5]
The pilot fundamentally changes Jesse's relationship with Tulip. In the
comic, he'd met her as a teenager after he'd escaped from his mother's
incredibly evil family. His uncles later tracked him down and brought
him back to the family compound, threatening to kill Tulip if he didn't come with them. That's
how Jesse's initial relationship with Tulip ended--he just disappeared
and she never knew what happened until they met again years later. In
the pilot, they grew up together there in Annville and just seem to have
broken up at some point. This suggests major sections of their
respective backstories have simply been discarded.
[6]
Elements from a storyline that, in the comics, occurs much later and in
an entirely different place and stage of the characters' development are
present here, which saws away another huge swathe of the comic. More to
the point, the series will presumably stay in Annville and involve
itself, for the foreseeable future, with material pillaged from that
later story rather than proceeding in the direction of the comic.
Tuesday, May 24, 2016
Sunday, May 22, 2016
Daredevil: Two Origins
I
suspect it isn't an overly popular idea (though I have no data to prove
anything one way or the other) but among the revisionist origins of
Daredevil, I prefer "Daredevil: Yellow" by Jeff Loeb and Tim Sale to "Man Without Fear" by Frank Miller and John Romita Jr.
The
Miller tale is a good one, to be sure, and it has some of the best
artwork of Romita's career (which is really saying something). It
just doesn't work for me as a DD origin. Shoot me but I'm big into organic character
development and I've always liked the idea, played out over a long
stretch of DD's history, that his world became progressively darker and
more nihilistic and began to take more of a psychological toll on Matt Murdock, the man in the devil suit.
He carries on a crusade that has no end. As he gets older, he's
toughened by his experiences, gets meaner, harder. The bad guys seem to
multiply and get more violent and creeping behind everything he does is
the fact that he's getting a little older and a little slower and they
just seem to get bigger and younger and more vicious and to keep on coming.
DDY examines Matt's early career a costumed vigilante through that lens. It's the older,
more weathered Matt looking back on his younger days in the wake of the
death of Karen Page. To an extent, he's romanticizing them. Villains
talked a lot back then, he recalls when facing off against Electro,
rather than leaving women in puddles of blood in some back alley. If
Matt didn't go through those days, if all of that is erased, it
fundamentally changes both his story and him.
DDY
is a minimally revisionist tale. Loeb and Sale set their story during the time covered by the first few issues of Daredevil's comic and their various alterations to the originals bring those early stories down to earth a bit--literally, in one case--and make them more personal. MWF, on the other hand, is a wholesale
rewrite. Here, rather than developing organically, the ugliness and
nihilism of later Daredevil is front-and-center right from the
beginning. For a lot of his career, Matt wasn't a killer. More than
that, he would sometimes preach against the practice with such
self-righteous fury that he became rather unlikable (it was usually a
ridiculous overreaction). Over time, he becomes a lot less concerned
about the health and safety of the scum he battles--again, an organic
development--but he's certainly never become the Punisher, who became
his adversary primarily because of this very issue. MWF wipes away all
of that history and makes him a killer right from the start. Worse, it
has him kill an innocent via a bit of utter stupidity. Matt would never
be able to live with himself if he'd done something like that (and this
was later retconned away). But MWF Matt is a guy who is so mentally
unstable that, as an adult, he attacks some thugs looking to rob him and
beats them to a pulp because he sees them as tormentors from his
childhood.
I've been a DD fan most of my life and I don't recognize that character.
Elektra
and Stick, which were both great elements added to Daredevil's world by
Miller during his first run on the book, aren't present in DDY but as
with DD's original comic origin tale, DDY doesn't do anything to
preclude them.
In
MWF, Matt's relationship with Elektra is radically changed. Originally,
Elektra was a sort of dark mirror of Matt--a bad path down which he
could have gone. Because of the murder of her father, she became a cold and vicious woman who killed people
for a living. Her relationship with Matt was a peaceful calm before that storm when the two of them were happy. MWF presents her as a vicious murderer right
from the start, who seems to have little regard for human life and, worse, kills
because she gets a kick out of it, the latter a characterization entirely alien to the canonical Elektra.
As
stories, without reference to where they stand in relationship to the
rest of Daredevil's history, both DDY and MWF are quite good and they're
both problematic at times as well. Looking at them as revisionist
origins though, DDY works while MWF doesn't. Elements of MWF have--unwisely, in my view--been written into the regular book at times but it's unworkable as an origin if we're to keep DD's history as it has existed over the decades. No shoehorn can stuff it in--huge portions of that history, including most of DD's character arc, must be swept away to make room for it. DDY mostly leaves things alone, cleans up some silliness from some of the earlier stories and shows how they aren't so much of a departure from what came later. It's a better origin.
--j.
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