[I've cross-posted this over at my movie blog.]
American Movie Classics used to be a cable station that specialized in a
wide variety of classic movies from every era of the cinema, screened
uncut, without commercial interruptions and usually shown in their
original aspect ratios. It was a must-have for movie lovers. Several
years ago, the sages charged with running it decided to change things
and under their wise guidance, it became, instead, a cable station
devoted to a very limited selection of mostly recent movies that were
either outright awful or that everyone had already seen a
million-and-a-half times, screened chopped to ribbons, usually
panned-and-scanned, packed with as many commercial interruptions as
could be squeezed in and then repeated ad infinitum. Perhaps because no
one wanted to look at such a station, the AMC gang started dipping their
toes into the potentially much more lucrative field of original
programming. As it turned out, they were extremely lucky. Two of their
early acquisitions, MAD MEN and BREAKING BAD, proved to be some of the
best television on television and though not particularly huge ratings
successes they did well enough and brought AMC some things it hadn't had
since the format change: respect and even prestige. AMC played up the
angle. "AMC: We know drama," the ads proclaimed. Or "AMC: Telling the
best original stories on tv." Those who write about such things
agreed--or at least bought into it--and were usually discrete enough
when singing AMC's praises not to bring up the fact that it was still
mostly just a channel that re-re-replayed lousy, way-overscreened
movies.[1]
Such praise makes for good ink and to an extent, the mystique it
generates can act somewhat like teflon when it comes to future projects,
which have little hope of measuring up to those early successes. That
mystique can make some be much more forgiving toward an offering from
the Masters of Drama at The Great And Powerful AMC. It can also become a
curse as well though, because it can make others expect a great deal
more than the merely mundane that is most television.
Given the remarkable surge in the popularity of zombie tales in the last
few years, it was inevitable that a zombie-centric project would
eventually make its way to American television and the gang over at AMC
made a good call indeed when they decided they were going to facilitate
the creation of a tv version of THE WALKING DEAD, a popular comic book
set during a zombie apocalypse. AMC's signature dramas were adult,
complex, well-written and what the PR boys call "edgy." As these were
the very qualities that had made the comic a success, it seemed like a
match made in heaven. Fans of the comic, fans of AMC's dramas and the
larger community of genre fans, who had been in love with zombie tales
for years, greeted news of the project with enthusiasm.
It started very strong. The pilot movie, "Days Gone Bye," was a direct
adaptation of the first few issues of the comic. Helmed by Frank
Darabont, the series' showrunner and general guiding light, it debuted
in October 2010 after a massive promotional campaign and became the
highest-rated cable series premiere of the year. The series had a
successful but brief first season (only 6 episodes), and returned this
past October for another, which, in its first 7 episodes, has garnered
even higher ratings (as of this writing, the series is on mid-season
hiatus until February).
But while everything about TWD on television has come up good ratings,
the first season became, in some ways, creatively problematic almost
immediately. The series, overall, didn't live up to the hype. In fact,
by the high standards set by AMC's signature dramas (and by some of the
other great television of the last few years), the episodes were
frequently mediocre-to-terrible. The much higher standard set by the
pilot wasn't matched by anything that followed (and to date, still
hasn't been) and a slow but steady decline set in.[2] Collectively,
though, these first six installments were still relatively good by the
generally low standards of television and set up what could have grown,
with a little polish and fine-tuning, into a solid series.
Unfortunately, this brief, flawed first season, even with warts and all,
quickly began to look like the good ol' days upon the inauguration of
season 2, when the quality of the series crashed as dramatically as a
truck full of pianos charging over a cliff. By the time the mid-season
ender rolled around, its title, "Pretty Much Dead Already," looked like a
metatextual comment on the series itself. Many successful television
series suffer a "sophomore jinx" and for whatever reason just can't get
it right in their second season. TWD has to be one of the most extreme
examples of this in the history of the medium.
How has something so full of potential and based on such solid source-material gone so terribly wrong?
TWD would be a difficult property for most commercial television
outlets. It's a very dark story, set in a bleak, unforgiving,
relentlessly dangerous world that, on a regular basis, forces tough
decisions on its characters, the kind that could utterly alienate a
mainstream television audience. Where such audiences typically demand a
stable cast of familiar characters, no one in TWD has script immunity;
anyone can be killed at any moment, including your favorites, and they
routinely are. AMC's prestige dramas aren't mainstream fodder. They
don't have to draw the ratings of NCIS. They go in directions that, on a
regular network show, would be unthinkable. That's why there was hope
when it was announced AMC would be creating the series that it would be
done justice on the screen. Of course, when it comes to screen
adaptations of literature, everybody knows the movie ain't never as good
as the book. Ideally, an adaptation aims to capture the spirit of the
original work, if not necessarily its letter. Even in departing from the
source material though, it can rise on its own merits. In the first
season, TWD was passable entertainment but, as an adaptation, strictly
weak tea; in the second season, it completely lost its way on both
counts--it has been both a terrible adaptation of the comic and a
terrible show.
When it comes to adapting print to the screen, there are a lot of
legitimate reasons for changing things and this is particularly true
with regard to an open-ended project like TWD. Obviously, the creators
of any ongoing series will want a certain amount of freedom and not to
be tied, in an overly restrictive manner, to the material they're
adapting but when it comes to changes, the creators of TWD have
exercised absolutely wretched judgment. In almost every instance, the
extensive changes they've enacted in the comic story and characters
significantly weakened both, are completely unnecessary and have caused,
in themselves, all manner of problems.
For example, our hero Rick Grimes is a very stoic fellow in the comic.
It's one of the things that makes him a natural at being the leader he
later becomes. He isn't made of stone, by any means, but he's very
controlled, takes things in stride and isn't easily upset. It takes a
lot to make him completely lose his composure and when he finally loses
it, it can be quite a sight. The series began to dispense with this
right from the pilot. In both the comic and series, Rick is a Kentucky
police officer[2a] who is left in a coma after being wounded in the line
of duty. He awakens from it to find the world has been overrun by
walking, flesh-eating corpses and no living people to be found anywhere.
He immediately goes to his home, finding it abandoned, his wife and
child gone. At this moment in the comic, he looks around, finds nothing
and walks back outside, looking puzzled and a bit frustrated. On tv, he
finds the house abandoned and, in an ominous sign of things to come, has
a big emotional breakdown, sobbing into incoherence--completely
hysterical.[3] Unnecessarily amping up the melodrama to 11 in this way
becomes a major problem in general as the series progresses but it's a
particular problem when it comes to Rick. In season 1, he does
still manage to demonstrate significant leadership skills. By season 2,
though--the point where most of the more serious problems with TWD kick
in--he is devolved rather spectacularly. The writers still want to
follow the comic in making him the leader of the survivors while, at the
same time, constantly undermining the things that made him a natural
choice as leader. Rick has been shown, throughout season 2, as overly
emotional, weak-willed, indecisive and just plain dumb--no leader at
all.[4]
As that suggests, no real thought seems to have gone into many of the
changes, which, at times, made a real mess of the plot. For example, the
dead, in both comic and on tv, rise and overrun the world while Rick is
comatose. As the zombie situation starts to become a concern, Rick's
friend and fellow officer Shane accompanies Rick's wife Lori and son
Carl to Atlanta, where Lori's parents live, leaving Rick at the hospital
at which he's been receiving care. In the comic, they end up stranded
on the outskirts of Atlanta. Lori is distraught about what's
happening--Atlanta has fallen to the dead--and, in a moment of weakness,
has sex with Shane, who'd been secretly carrying a torch for her. A
one-time thing and something she immediately regrets. About a week
later, back in Kentucky, the hospital is overrun and Rick awakens. He
deduces Lori's likely destination and sets out for Atlanta. A fairly
simple scenario. Too simple, it seems, for the tv writers. Rather than
having Shane accompany Rick's family to Atlanta while the hospital is
still operational and the zombie problem not yet at a crisis level, the
series offered up a flashback showing Shane present at the hospital at
the very moment it was being overrun. He unsuccessfully tries to rescue
Rick and ends up leaving him behind, believing him dead. At the same
time, the series also changes that one-time sex business to an extended,
passionate affair between Shane and Lori, carried on after they'd left
Kentucky and after Shane told her Rick was dead. But if Shane was
present in Kentucky for the hospital's fall, there's no time for the
extended affair with which we're presented. Rick awakens at the hospital
within, at most, a day or two of its being overrun--maybe even on the
same day it was overrun--and after a night spent with a pair of local
survivors, drives to Atlanta the next day and is reunited with his
family.
To be fair to the pilot movie, neither the extended affair between Rick
and Lori nor the flashback showing Shane at the hospital were present in
it. These items were added to subsequent episodes, creating problems
where none existed. This wasn't the only time something like this
happened in the first season (and the pilot, though pretty good overall,
is by no means innocent of this sort of thing, either). When, for
example, did the zombie uprising begin? The writers never got it
straight twice running and none of their various answers were even
remotely reconcilable with either one another or with what we're shown.
In both the comic and series, the zombie apocalypse takes place after
Rick is shot and left comatose. It hasn't started before he's hurt; he
has no knowledge of what's happened after he awakens. In the comic, he's
asleep for about a month. The series never says exactly how long Rick
is comatose but its creators' habit of making unnecessary changes kicked
in and made a hash of it. Whereas in the comic, Rick's wound was
basically healed at the time he awakened and was never an issue, Rick's
wound, on tv, is still enough of a mess that it needs to be kept covered
and will have to be kept covered for some time after. This would
suggest it had been two weeks or less since he'd been shot. Before the
pilot had even concluded, though, problems arose. The first survivor
Rick meets relates to him what's been happening and says the zombie
situation got really bad a month earlier. Even if one stretched enough
to allow that Rick was in the hospital for a full month with a wound
that inexplicably refused to close, this still implies the zombie
uprising had been going on for quite some time before even that.[4a] As
impossible as this is to reconcile, it gets even worse with subsequent
episodes. In episode 5, set three days after Rick awakens, a lone
scientist, still working on the zombie phenomenon at the CDC in Atlanta,
makes a video log stating that the zombie virus first appeared 6 1/2
months earlier and went global 63 days ago. This means that the dead
began to rise over 5 months before Rick was shot and that, at the time
of that shooting, a full-scale global zombie apocalypse had been
underway for over a month and neither Rick nor anyone else noticed.[5]
What it actually means is that the writers on the series have problems.
Showrunner Frank Darabont must have noticed--after the first season, he
fired them and brought in a new team. The results, however, have been
disastrous. The sorts of things I've been outlining, here became, in
season 2, an every-episode epidemic, while the quality of the show--the
thing that made one willing to be somewhat merciful toward
them--plummeted. TWD is, as the comic legend says, a "continuing story
of survival horror." Robert Kirkman, the comic's co-creator (with
artists Tony Moore and, later, Charlie Adlard), said his idea for the
book was to show what happens in a DAWN OF THE DEAD-type world after the
helicopter leaves the roof at the end. The central theme of the comic
has been exploring, on an open-ended basis, how this harsh, unrelenting
world changes the characters and is forever breaking down their, broadly
speaking, civilized values. In order to survive, even the best of them
end up having to do some pretty horrible things at times. In season 1,
the writers often de-emphasized the horror elements, in what I suspect
was a misguided effort to "mainstream" the show.[6] Their plots always
flowed from survivalist concerns but because they were muting the horror
elements, they were also soft-pedaling these concerns. In the comic,
when the characters are out on the road, they're short of everything,
starving, stinking, at the mercy of the elements, of zombies, of other
humans and are rarely far from devastating harm. There was little sense
of this in the series and the atmosphere of desperation it produced was
almost entirely absent.[7] But while the 1st season writers were soft on
these things, those comprising the new team behind season 2 apparently
had no interest at all in writing either a horror story or a survival
story. They aggressively removed as many of the horror/edge-of-survival
elements as they were able and seemed to resent the whole zombie
apocalypse thing, as if it was just some inconvenient angle toward which
they were sometimes forced to offer a tip of the hat, rather than the
basic premise of the entire project. Instead of trying to capture
something of the spirit of the book, their work is like some twisted
negative image of it. The book is set during the end of the world; they
remove the end of the world. Where the book perpetually challenges those
civilized values, they try to perpetually reinforce them.[8] The book
is printed in black-and-white but deals with moral dilemmas that are
distinctly grey; their work is filmed in bright color but they've kept
the morality rigorously black-and-white. The book is great; their work
sucks.
"What Lies Ahead," the season 2 opener, begins with the survivors
driving the freeway and, in a situation that will become a painfully apt
metaphor for everything that follows, they're brought to a complete
stop by a large traffic snarl. As things progress, Sophia, a minor
character who, up to that point, hadn't spoken more than two or three
lines in the entire series, is lost. Astonishingly enough, the search
for her--a character of absolutely no consequence about which the
audience has been given absolutely no reason to care--becomes the thing
around which the writers organize the first seven episodes, over
half the season. They don't dedicate a moment of those seven episodes to
giving the audience any reason to care about Sophia either. They make a
fundamentally wrongheaded decision to strip the series of nearly every
horror and survivalist element and the characters end up camping on a
farm for the duration, free of the troubles of the zombie apocalypse and
looking, looking, looking for Sophia.
The end of the world as they've known it becomes a thing about which
they still sometimes talk but the disconnect between that talk and both
what we'd expect to see in such a situation and what we're actually
shown, episode after episode, is so severe that it plays, at times, like
a Monty Python sketch. By episode 6, Rick has discovered Lori is
pregnant and they stand around having an emotional moment, full of the
clichés bad writers mistake for existential angst about whether it's
right to bring a child into such a horrible, fucked up world, and the
entire scene is shot against a backdrop of absolutely beautiful farm
country, the birds chirping, bugs buzzing, the sun sinking low in the
evening--there's even a windmill in the background. And of course it
comes after we've watched them spend episode after episode on what
amounts to a camping trip in the same idyllic country setting.
Yeah, that's a really terrible world you've got there, Lori.
It's hard to overstate the extent to which the end of the world is
pushed aside as the season lumbers along. In one typical sequence (from
the 4th episode), Glenn and Maggie, two of the characters who are
becoming close, take a trip to a drugstore in the nearby town, which is
presented like a deserted version of Mayberry. It's a leisurely
horseback ride in the sunshine, Glenn and his favorite gal running
errands for Aunt Bea. They tie up the horses outside, even though
zombies in this world eat horses. The good town druggist has been kind
enough to leave the door unlocked with a sign telling passers-by to take
what they need and everyone else has been kind enough not to loot the
place. They go in, pick up what they need and even take a break for some
sweet afternoon delight, without a care in the world. Tension and a
sense of danger and of what has become of the world could have been
imparted to this simply by including a brief shot of something watching
them pass from inside one of the buildings or by throwing in a glimpse
of a shuffling ghoul in the background of one of the long-shots or by
just putting a dead body in the street somewhere. Instead, there is, as
with most of the season, nothing.
The zombies themselves didn't entirely disappear but the writers adopted
an apparent quota system for them. There's usually at least one brief,
token zombie encounter per episode. Sometimes, they're written in to
serve some plot need. When Glenn and Maggie make that same trip to the
drugstore again in a later episode--repetition being the soul of TWD
this season--there was a need for Glenn to convince Maggie that the
rotting, people-eating walking corpses that had overrun the world
weren't just "sick people"--obviously a very bright girl, right?--so the
writers put a zombie in the drugstore, had it attack Maggie and had it
survive a counter-attack by Glenn that would kill any living person.
Other times, it's just a filler scene tacked on to meet the quota and
eat up screen-time. In episode 4, for example, the characters discover a
zombie that has fallen down a well on the farm. The farm has four other
wells around the property and dealing with this would seem to be a
simple matter of closing off the one and just using the others. Instead,
they decide to try to get the zombie out. They opt not to shoot it,
because that would contaminate the well and if anyone present realizes
having already had a rotting corpse in the water for weeks makes this an
absolutely absurd concern, they don't bother to mention it. They adopt a
ridiculous plan that involves lowering Glenn into the well in the hopes
that he can get a rope around it so they can drag it out.[9] Glenn
succeeds, nearly being eaten in the process, and as they're pulling out
the waterlogged corpse, it splits in half, spilling gouts of guts into
the water. Looking over the carnage, T-Dog, one of the underused
characters, offers, in response, the best line of season 2. "Good thing
we didn't do anything stupid, like shoot it." More metatextual
commentary? Perhaps, but the writers did manage to burn through a few
minutes of the episode with this and the zombie quota was met.
Once the quota is met, the rest of THE WALKING DEAD features little of
the walking dead. Rather than coming up with anything original
or--heaven particularly
forbid--anything uniquely in line with the premise of TWD, the writers
filled time by turning, for inspiration, to bad television and movie
drama, particularly that bastion of high-quality entertainment known
colloquially as the soap opera. Actually, I'm pretty sure the word
"inspiration," with its connotation of originality, can't be
sufficiently stretched to cover their practice of precisely replicating
cliché'd scenarios and scenes such programs have done to death for
decades. At the same time, the word's positive connotation means it
seems wrong in a different way to apply it to their practice of
replicating the soaps' glacial pace and insanely overwrought melodrama.
Let's just put it this way: if imitation is indeed the sincerest form of
flattery, the hacks who have ground out these awful programs for all
these years ought to be feeling pretty damn appreciated by TWD's writing
staff just now. With the zombie apocalypse removed, this season of TWD
has wallowed in missing child melodrama, love-triangle melodrama,
baby-daddy melodrama and they've even managed to burn through a lot of
time with a Woman Who Refuses To Be A Victim Anymore melodrama, among
other well-toasted chestnuts of the genre.
Replicating the snail's pace of the soaps, the writers concocted only
about two episodes worth of actual plot then stretched it out over
seven. Most of the running time for this season to date has been made up
of padding. The eternal search for Sophia--the central plot--was
stretched over the entirety of this time. Lots and lots of scenes of
planning, planning, planning to look for her, followed by lots and lots
of scenes of people looking, looking, looking and finding nothing. With
mind-numbing regularity, the characters repeat exactly the same scenes,
the same conversations. After Rick's son Carl is shot in a hunting
accident and hovers close to death, Rick has to be told--cliché
alert--that his place is with his son (because he wants to run off and
tell his wife). Then, he has to be told this again (because Carl needs
some medical equipment from a nearby school and he wants to go and get
it himself, instead of allowing pal Shane to do so). Then, he has to be
told it again (because Shane doesn't return as soon as they'd hoped).
And so on--all in extended fashion. The farm being such a safe and
idyllic location, Rick wants the group to stay, so he talks it over with
Herschel, the farmer who owns it. Then, he talks it over with him
again. Then he talks it over with him again. And so on. With Carl
hovering close to death, Lori and Rick get into that cliché'd version of
existential angst, wondering if it would be better if Carl didn't make
it. Then, they do it again. And again. When, as I wrote earlier, Rick
learns that Lori is pregnant, they do it yet again. And so on. Every
species of filler has been on full display.
Of all the many changes the writers made to TWD in bringing it to
television, the one that has always seemed to me the biggest departure
from the comic is the tone the writers imported from the soaps. In their
treatment of the characters and their interactions, the writers
mercilessly jettison any hint of subtlety, complexity or maturity in
favor of extreme, jacked-up melodrama, with everyone nearly going
glassy-eyed from being so perpetually wide-eyed and overwrought.
The
contrast between scenes that happen in both comic and series is
striking. When Lori discovers she's pregnant, it turns into a
ridiculously overwrought multi-episode melodrama. She's emotionally
devastated, because she just can't understand how she's going to manage a
pregnancy and baby in this awful world. She decides not to tell Rick or
the others. She has to tell Glenn, because she needs him to secretly
retrieve the pregnancy test to confirm it. Then, Glenn is so overwrought
and, as he puts it, so bad at lying that he seems as if he's going to
spontaneously combust if he has to keep the secret (we're meant to find
this humorous). Then, Lori has him retrieve "morning after" pills, which
can't abort a pregnancy but Lori, being the bright girl she is, thinks
they will. Wild-eyed, she tears them open and swallows them. Then, she
becomes uncertain and makes herself throw them up. Rick returns to their
tent, finds the pills and goes out to confront her in the big,
emotional scene I described earlier. Anger, frustration, perspiration,
wild emoting, yelling at one another. Everything on the series is
handled in this same stupid, over-the-top manner. In the comic, when
Lori feels pregnant, she immediately tells Rick. Her concern with this
is written in her sober, earnest expression. She solicits his thoughts.
Both clearly understand the potential difficulties but he is cautiously
optimistic. And that's it. No extended melodrama, no overwrought
emoting, the matter handled in a simple, mature manner and it took three
pages. And comic Lori lived in a much harsher world than her television counterpart.
Even beyond the lobotomy demanded to bring the character in line with
the soap approach of the series, Lori has been much abused in the
translation to television. The writers' clumsy tinkering with the
details of her affair with Shane meant that almost immediately after
thinking her husband dead (probably within mere hours), she started
having regular sex with Shane. If Rick had
died, the body wouldn't have even been entirely cold. There's a lot of
hatred directed at Lori on internet message boards; in every scene the
writers have ever given the character, they've gone out of their way to
make her stupid, selfish, bitchy, totally unlikable and totally
unsympathetic. They've abused every one of the female characters in this
way,[10] but their treatment of Lori has been the most extreme--unlike
some of the others, she's never gotten a single scene or line of
dialogue that gives us any reason at all to be on her side. Sarah Wayne
Callies, who essays the part, hasn't helped, as she has played the
character with one expression throughout: standoffishness.
As astonishing as it may sound to those who only know the tv version, Lori is actually a good
character in the comic. Not always agreeable but smart and likeable.
She and Rick, unlike their television counterparts, have a good
marriage. Some of the other characters who, in the comic, brought
interesting dynamics to the group were gutted, those dynamics tossed but
not replaced with anything nearly as interesting (when replaced at
all). In the book, Andrea is, like Lori, utterly likeable. She goes
through the tragedy of her sister's death to emerge as a sort of female
version of Dale (to whom I'll get in a moment). She would spot trouble,
among the others and try to head it off. On the series, she's written as
a moronic, self-obsessed woman-child. Comic Carol was young, beautiful
and rather desperately clingy, her radiant exterior often concealing her
pathological need for love in a world that didn't have much of it; the
series made her older, the cowed wife of a batterer who, most of the
time, is just a quietly passive non-entity. The children Carl and Sophia
were much younger in the comic, maybe five or six years old. They
became chums and Kirkman used them to great effect with poignant,
Peanuts-style mouths-of-babes type observations on whatever was
happening; the series made them older, nearly teenagers and took away
anything of interest they had to say.[11]
Other characters have suffered in translation for other reasons. In the
comic, Dale is a careful observer of people who often gets in everyone
else's business because he's trying to head off potential conflicts
before they balloon into problems that could endanger the groups'
survival. Though the television version of the character is made to
express himself in the same wide-eyed, mouth-agape, overwrought way as
everyone else--that soap lobotomy--he is otherwise an almost direct copy
of his comic counterpart. The reason this
has become problematic is that, while season 2 has moved along, the
writers have retained a version of this characteristic of Dale from the
page while removing its rationale, the horror/survival elements. With
the group in no danger, Dale doesn't appear to have any strong, logical
motive for his prying and has started to come across as just a nosy old
dick.
It's hard to overstate how profoundly awful the writing has been this
season--incompetence cross-breeding with indifference, generating
plot-holes, wildly inconsistent characterizations and logical problems
in their wake at every turn.[12] Carl is shot in the midsection in a
hunting accident and very nearly dies before Herschel is able to perform
emergency surgery on him. A little over 2 days later, story time, he's
walking around as if nothing had ever happened. When Rick came to
Atlanta in the pilot, he brought a bag of guns and 700 rounds of ammo,
which, during a zombie apocalypse, would be second in value only to food
and water. Rick gave some of the guns and something less than half the
ammo to another group of survivors who were guarding a nursing home.
That's the last ammo the group picked up anywhere,[13] but this season,
the writers decided the group would start holding shooting practice.
Eight or nine characters, standing on a range, shooting at bottles and
cans. If Rick had kept, say, 400 rounds, this would be gone in a matter
of minutes in such a situation.[14] And it got worse, because at the end
of the mid-season finale, still
having made no effort to secure any more ammo, they spray more rounds
than the Wild Bunch taking out a large group of zombies. When, in season
1, Lori discovered Rick hadn't died in the hospital, she angrily tells
Shane (who had told her Rick was dead) to stay away from her and from
her family. Three episodes later, he attempts to rape
her. In the very next episode, the season 2 opener, her son Carl is
trying to solicit fatherly interaction with Shane, Shane is cold toward
him and Lori, apparently furious that her would-be rapist may no longer
be acting as her son's role model, starts bitching at Shane over it. And
so on.
A likely contributing factor in the series' precipitous decline is that
AMC instituted deep cuts in the budget for season 2. Reportedly, the
budget, per episode, went from $3.4 million to $2.75 million.[15] Then,
some sort of unspecified technical problem rendered unusable a lot of
the footage from the intended season opener, presumably meaning another
episode had to be produced on even slimmer money to fill the order for
13.
Showrunner Frank Darabont couldn't understand the logic behind cutting
the budget of one of the most successful cable series of all time and
when he griped about it too often and too loudly, he was fired, less
than 2 months into the production of season 2. Internet fans of the
series, shell-shocked by its decline, have often tended to attribute
that decline to Darabont's firing but I've always been skeptical of
that. When Darabont was given the boot, he was still trying to edit the
intended first episode, the one with the problem. Even that work was
never used. Instead, the last few minutes of footage from it (footage
unaffected by that technical issue) were tacked on to the intended
second episode, creating the slightly longer season 2 debut that
actually aired. Darabont probably didn't see to completion even a single
episode of the season and given the rushed, down-to-the-last-minute
nature of television production, that means what actually made it to the
screen is probably different--maybe quite different--than it would have
been if he'd finished it himself. Jeffrey DeMunn, Darabont's friend and
long-time collaborator who plays Dale, has, for example, spoken publicly
about how extensively Darabont had his hands in the editing of the
series and how his absence has been apparent in that area. Still, his
contribution to the first 7 eps is, by every report, significant. He
signed off on the writers. He approved the scripts. He oversaw the
filming of at least two episodes and maybe one or two more (he was fired
at some stage of advance preparation for episode 5). The decline had
clearly started under his reign and the 1st season, over which he had
full control, was hardly classic.
NIGHT OF THE LIVING DEAD was though. It gave birth to the modern version
of zombie tales back in 1968. THE WALKING DEAD came about because those
tales have become so remarkably popular in recent years. An ongoing
series set during a zombie apocalypse is something no one has done
before, and among those of us who were fans of this sort of tale, who
have seen such tales done right and who realize their potential, I can't
imagine how the series can be seen as anything other than an
unfortunate waste. It isn't the absolute bottom of the barrel, to be
sure--that slot, at present, is occupied by such brain-dead rubbish as
the RESIDENT EVIL films--but TWD has, this season, scraped close enough
to that edge to pick up splinters
Horror is all about metaphor and zombies are one of the richest
metaphors in the genre. "They're us," as Peter correctly notes in DAWN
OF THE DEAD. Twisted reflections of people. Their potential is endless;
one can use them to tell literally any kind of story. Zombie tales have
been actioneers, romances, comedies, character studies. They can be (and
have been) used to address any matter of social concern or, indeed, any
aspect of the human condition. I suspect the genre could never
be--forgive me--done to death. Those who take to message boards to
complain about TWD's sparsity of zombies are inevitably met, by the
show's defenders, with the assertion that TWD is about the living
people, not the zombies. I've always found the innocence of this
somewhat charming. One way or another, zombie tales have always
been about the living. The best of them operate at a much more
intellectual level than most horrors and most who try their hand at
creating them fall short because they either don't really have anything
to say or don't have the skills to say it. With TWD, it's probably a lot
of both and perhaps that robs any point from any impassioned lament
over its creators' terrible, terrible shortsightedness in turning the
series into just another bad tv melodrama and treating the zombie
premise as if it's something they resent and try to avoid whenever
possible. But I've rarely been one to avoid an impassioned lament when
the spirit is on me, so I'll do my best to make the rest
of this one short. An ongoing zombie tv series is unique, and the rich
zombie premise rendered through that unique format, means those behind
TWD have in their hands a creature that, if they would (or could)
embrace its potential, would allow them to tell stories--stories of any
kind--that have never been told, at least not as they could tell them.
Instead, they seem content to badly tell stories that not only could be
told on any other show but have been told on every other
show. And told. And told. And told. They could be engaged in an
ambitious project. The comic they travesty certainly is. Instead,
they're just adding another shitty project to all of the other shitty
zombie projects already out there. With zombies, as with anything
successful, you always end up with a lot of lousy knock-offs, rip-offs
and remakes. The good stuff still turns up though. I wish TWD was among
it.
--j.
---
[1] Maybe because, by then, they weren't pan-and-scanning as many of them?
[2] When it came to the writing on season 1, plotting was a
problem--plenty of plot-holes, dumb ideas, some manufactured drama,
etc.--but the dialogue and the character interactions were often quite
strong for television and certainly one of the series' biggest pluses.
[2a] UPDATE (17 Oct., 2012) - Actually, this turns out not to be
the case in the television version. I assumed throughout this article
that this was the case based on the TWD pilot's remarkable fidelity to
the comic but FloridaSunshine, a poster on the IMDb's "Walking Dead"
board, was able to freeze-frame and magnify a creased patch on the uniform of one of the police extras
seen in the pilot and it says "King County, Georgia." This was the
county in which Rick and Shane worked, so they were, on the series, from
Georgia, rather than Kentucky.
[3] For another contrast, in both the comic and season 2 of the
series, Rick's son Carl is accidentally shot. In the comic, when he sees
the boy isn't dead, he hurriedly takes command of the situation and
deals with it. Through he's exhausted and looks worried to death, he
keeps his composure throughout the ordeal and does what he has to do. TV
Rick, on the other hand, has another hysterical breakdown, his reason
departing him entirely.
[4] This is an example of another problem that will arise
repeatedly. The comic's plots are driven by the characters'
personalities. When those personalities are fundamentally altered, the
plots that flowed from them, in their original form, no longer make any
sense. The series radically alters the personalities, then tries to use
the plots anyway.
[4a] UPDATE (22 March, 2012) -- "Deanshore," a reader on the
"Walking Dead" board at the Internet Movie Database has pointed out that
I'd gotten the comments by this survivor wrong. As I remembered it,
he'd said the zombie situation had gotten bad a month earlier and that
this was when the utilities had gone out. What he actually
said was "[The] gas line's been down for maybe a month." Earlier in the
pilot, he'd been describing how the situation had become dangerous as
the zombie problem had progressed and I may have juxtaposed those two
scenes in my head but I'm really just guessing--I don't really know how I
made a hash of it. Chalk it up to the danger inherent in working from
memory.
It's a relatively minor point and doesn't really alter the underlying
criticism I'd offered--it still extends Rick's time spent comatose to a
month and still implies the zombie problem had been going on for a while
before even that--but I'm a stickler for getting things right and I
definitely didn't here.
[5] Like Biblical apologists who try to "harmonize" the contradictory gospels, fans of the show attempted to construct a timeline at Walking Dead Wiki
that would incorporate everything we've been told about the zombie
apocalypse. This unintentionally hilarious effort has Rick in a coma in
the hospital after it fell, without any supervision, care, food, water,
etc., for an incredible 55-60 days.
[6] For me, the loudest illustration of this phenomenon is Jim's
end, from the first season. In the comic, that's a seriously grisly
piece of business and it haunts one's brain well after one has read it.
Jim is a character who lost his family to the dead, ends up bitten by a
zombie and as he's dying, he has the others abandon him near Atlanta, in
the "hope" that, when he comes back, he may be able to find his family
in town and be together with them again. On tv, they just made it into a
generic drama scene we've all seen a million times in a million movies
and tv shows. All that business about his finding his family removed,
they just leave him under a tree, with him saying what a nice day it is,
the director using a hammer to the face to tell us we're supposed to be
sad about it. More generally, the cast and crew of TWD don't, by and
large, bother with subtle touches that would suggest the characters live
in a frightening environment. No offering up an occasional paranoid
glance at an odd sound, no speaking in controlled tones or anything like
that. When it comes to shooting the show, we don't even get any
menacing angles, unsettling camera movements or sinister lighting.
Nothing. For that matter, the cinematography, in general, is flat, dull
and totally uninspired. It shows no ambition at all and no
originality--not even so much as an unorthodox camera angle.
[7] Oddly enough, the CDC plotline, which was pretty dumb, was one
of the only times the series briefly featured the sense of desperation
that hovers over the characters in every issue of the comic when they're
out in the open. With the exception of that one story (which mostly
just paid it lip-service), the series does very little to convey this.
[8] To, in the words of the announcer at the beginning of DAWN OF
THE DEAD, "pitch an audience the 'moral' bullshit it wants to hear."
[9] It's completely ridiculous and both it and its subsequent
execution wouldn't be at all out of place in a slapstick comedy but
here, they're treated entirely seriously.
[10] The writing of the women on the show this season has drawn
charges of misogyny and, in fact, every female character has been
presented as a Clueless Male caricature's negative caricature of women.
They're selfish, cartoonishly over-emotional, bitchy, stupid, whiny,
totally uninteresting and totally unlikeable. They're generally treated
like children, then written in such a way that justifies that treatment.
One, Andrea, constantly bitches about being denied a gun. She gets a
rifle. She draws down on what she takes to be a zombie approaching
across a field. Her target is actually Daryl, one of the other
survivors. She's facing into the sun at long range and can't even
clearly see the target at which she's aiming. Another group of
characters are between her and her target and could be hit if she fires
blind. All the males tell her not to shoot but, out to prove herself to
the boys, she does it anyway and hits Daryl in the head, nearly killing
him and confirming, in the most dramatic way possible, the wisdom of the
menfolk in having earlier parted her from firearms.
[11] Most of the characters that are original to the show have been very
poorly drawn as well. Some were nameless cannon-fodder, destroyed
during a zombie attack on the survivors' camp. Others were non-entities:
one fellow and his family left the larger group to go their own way,
while another, a woman, committed suicide by staying at the CDC as it
was about to explode (a profoundly stupid plot element). Merle, the
racist redneck of the first two episodes, became very popular. It wasn't
that racist rednecks were suddenly in fashion; it was that the most
excellent Michael Rooker was playing the part. It's unfortunate that
Rooker wasn't given a larger role in TWD--if Rick was written for
television the way he is in the comic, Rooker would have been great in
the part. After Merle disappeared, there was a great deal of enthusiasm
among fans for his return. Season 2 obliged but, being a series that
wallows in cliché, only brought him back as an hallucination his brother
Daryl has after being injured in a fall. Daryl himself, played by solid
Norman Reedus, has become a fan favorite in season 2 but he was a
horrible, stock one-note character in the first season, with nowhere to
go but up; his standing could have been improved merely by giving Reedus
something to do besides being really angry.
[12] An example happened only minutes into season 2, when the characters
encounter that traffic snarl. A lot of the cars involved are filled
with mummified corpses, which is impossible, because if these were
people who had died where they were, they would have come back as
zombies and if, for whatever reason, they hadn't reanimated (or if
someone had come along and shot them while they were in their cars),
they'd have only been there a few weeks, not even remotely enough time
to mummify. This was indicative of the lack of care that would follow.
[13] The details of that episode underlined the importance of weaponry.
Rick, upon entering the city, was swarmed by thousands of zombies and
separated from the bag, then led a group back into the city on an
incredibly dangerous mission to retrieve them. In the course of this
adventure, he was prepared to launch a firefight to the death--one
there's very little chance he or anyone with him would have
survived--against what he took to be a gaggle of gangbangers, rather
than give up that bag. The "gangsters" were actually defending the
patients of that nursing home, which is why Rick shared a little of the
hardware. An entire episode, from a season of only six, was devoted to
this story.
[14] In the comic, they also held target practice but only after Rick
and Glenn raided a gun store, securing a huge supply of ammo. Many in
the group had no experience with firearms and teaching them to shoot is a
good idea but making them somewhat proficient requires a lot of ammo,
which the group, in the series, does not have. To state the obvious, if
you burn through all your ammo, all you have is a bunch of people who
now may be able to hit the broad side of a barn--they're not going to
get much better than that with such a microscopic supply--but no longer
have any ammo with which to do so. That will certainly help when the
next zombie herd comes along.
[15] That should still be more than adequate--most of the great zombie features have been made for far less and, in any event, very
little of the $2.75 million made it to the screen anyway. In four of
the seven episodes, there wasn't, excepting pay for the cast and crew,
more than a few thousand dollars actually on the screen, or, more
precisely, there wasn't anything on the screen that, under competent
management, would have come to more than a few thousand dollars worth.
In any event, if you have less money, you write something that doesn't
take as much money. The creators of TWD weren't up to that.